名次 | 选手 | 战队 | 位置 | 出场次数 | KDA | 参团率 | 场均击杀 | 单场最高击杀 | 场均死亡 | 单场最高死亡 | 场均助攻 | 单场最高助攻 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Dragku | CHF | 辅助 | 16 | 3.4 | 62.3% | 1.0 | 3 | 2.6 | 6 | 8.0 | 17 |
2 | Lived | CHF | 上单 | 16 | 3.4 | 58.9% | 1.8 | 5 | 2.5 | 6 | 6.8 | 16 |
3 | Lionel | CHF | ADC | 16 | 4.5 | 59.7% | 3.6 | 7 | 1.9 | 5 | 5.0 | 10 |
4 | Swathe | CHF | 打野 | 16 | 3.1 | 64.9% | 4.5 | 12 | 3.1 | 6 | 4.9 | 10 |
5 | Kisee | CHF | 中单 | 16 | 2.9 | 66.7% | 3.6 | 13 | 3.3 | 6 | 6.1 | 14 |
6 | Claire | DW | 上单 | 16 | 2.6 | 62.2% | 2.6 | 9 | 3.5 | 5 | 6.5 | 13 |
7 | Cupcake | DW | 辅助 | 16 | 3.0 | 68.2% | 0.7 | 2 | 3.3 | 8 | 9.2 | 20 |
8 | Only | DW | 打野 | 16 | 4.9 | 67.8% | 3.2 | 8 | 2.0 | 5 | 6.6 | 15 |
9 | Gunkrab | DW | ADC | 16 | 3.8 | 64.4% | 3.8 | 9 | 2.4 | 5 | 5.6 | 17 |
10 | Shok | DW | 中单 | 16 | 4.1 | 73.8% | 4.3 | 10 | 2.6 | 7 | 6.4 | 15 |
11 | Sybol | LGC | 打野 | 11 | 2.0 | 63.6% | 2.7 | 6 | 4.0 | 7 | 5.4 | 13 |
12 | Styled | LGC | ADC | 13 | 3.0 | 58.2% | 2.5 | 6 | 2.3 | 5 | 4.4 | 13 |
13 | emelg | LGC | 辅助 | 13 | 2.0 | 59.5% | 0.5 | 2 | 3.5 | 5 | 6.5 | 16 |
14 | Winterer | LGC | 上单 | 13 | 1.7 | 51.0% | 2.1 | 7 | 3.6 | 6 | 3.9 | 10 |
15 | Incursio | LGC | 中单 | 12 | 2.1 | 73.8% | 4.2 | 9 | 4.4 | 10 | 5.0 | 12 |
16 | Whynot | LGC | 打野 | 2 | 1.8 | 84.6% | 3.0 | 5 | 3.0 | 4 | 2.5 | 3 |
17 | Whynot | LGC | 中单 | 1 | 0.8 | 75.0% | 1.0 | 1 | 4.0 | 4 | 2.0 | 2 |
18 | Nectaar | MEC | 上单 | 11 | 1.3 | 51.8% | 1.8 | 6 | 4.2 | 7 | 3.5 | 12 |
19 | Buggy | MEC | 打野 | 7 | 2.1 | 81.6% | 1.6 | 3 | 4.3 | 9 | 7.3 | 14 |
20 | Wayy | MEC | 中单 | 11 | 1.7 | 75.4% | 2.2 | 5 | 4.6 | 8 | 5.6 | 14 |
21 | Shyfrit | MEC | ADC | 11 | 1.8 | 71.1% | 3.5 | 9 | 4.1 | 7 | 3.9 | 11 |
22 | Shinki | MEC | 辅助 | 7 | 2.5 | 69.2% | 1.1 | 3 | 3.1 | 6 | 6.6 | 13 |
23 | JGM29 | MEC | 打野 | 4 | 1.5 | 81.6% | 3.0 | 5 | 5.2 | 7 | 4.8 | 11 |
24 | Kanade | MEC | 辅助 | 4 | 1.6 | 72.2% | 0.2 | 1 | 4.0 | 6 | 6.2 | 15 |
25 | Beats | ORD | 辅助 | 13 | 2.8 | 66.5% | 0.7 | 2 | 3.6 | 7 | 9.5 | 19 |
26 | Puma | ORD | ADC | 13 | 4.3 | 66.5% | 4.6 | 10 | 2.4 | 4 | 5.6 | 10 |
27 | Chungy | ORD | 中单 | 13 | 3.7 | 61.5% | 3.4 | 7 | 2.5 | 6 | 6.1 | 15 |
28 | Maximize | ORD | 上单 | 13 | 4.2 | 57.0% | 3.4 | 7 | 2.1 | 5 | 5.4 | 10 |
29 | Vengeance | ORD | 打野 | 13 | 2.9 | 72.0% | 3.3 | 8 | 3.8 | 8 | 7.8 | 14 |
30 | Pabu | PGG | 打野 | 18 | 5.0 | 70.2% | 3.3 | 9 | 2.4 | 8 | 8.6 | 16 |
31 | Praedyth | PGG | ADC | 18 | 5.3 | 68.2% | 6.6 | 17 | 2.2 | 6 | 5.0 | 12 |
32 | Biopanther | PGG | 上单 | 18 | 5.3 | 60.3% | 2.3 | 5 | 1.9 | 8 | 7.9 | 15 |
33 | Chazz | PGG | 中单 | 18 | 6.8 | 62.6% | 4.1 | 11 | 1.6 | 5 | 6.6 | 13 |
34 | Decoy | PGG | 辅助 | 18 | 5.9 | 73.4% | 0.7 | 2 | 2.1 | 8 | 11.8 | 19 |
35 | N0body | GRV | 上单 | 2 | 1.8 | 57.9% | 1.0 | 2 | 3.0 | 4 | 4.5 | 6 |
36 | Safa | GRV | 上单 | 10 | 1.1 | 46.6% | 2.0 | 5 | 4.9 | 7 | 3.4 | 11 |
37 | Azus | GRV | 打野 | 12 | 2.2 | 71.9% | 3.6 | 9 | 3.8 | 5 | 4.5 | 11 |
38 | Kyose | GRV | 中单 | 11 | 2.0 | 67.2% | 1.5 | 4 | 3.7 | 6 | 6.1 | 21 |
39 | Piglet | GRV | ADC | 9 | 2.2 | 58.4% | 2.8 | 12 | 3.0 | 5 | 3.8 | 11 |
40 | Aziyah | GRV | 辅助 | 12 | 2.4 | 74.1% | 1.4 | 7 | 3.5 | 6 | 6.9 | 25 |
41 | Thomas Shen | GRV | ADC | 3 | 1.9 | 73.5% | 3.0 | 4 | 4.3 | 5 | 5.3 | 9 |
42 | Rizza | GRV | 中单 | 1 | 1.8 | 70.0% | 2.0 | 2 | 4.0 | 4 | 5.0 | 5 |
43 | Aladoric | PCE | 辅助 | 19 | 6.5 | 76.6% | 1.0 | 5 | 2.1 | 7 | 12.6 | 26 |
44 | Apii | PCE | 上单 | 19 | 4.9 | 60.8% | 2.5 | 6 | 2.2 | 6 | 8.3 | 17 |
45 | LeeSA | PCE | 打野 | 16 | 4.2 | 63.4% | 3.4 | 6 | 2.7 | 6 | 8.0 | 19 |
46 | Violet | PCE | ADC | 19 | 7.5 | 71.5% | 6.9 | 14 | 1.7 | 5 | 5.8 | 13 |
47 | Halo | PCE | 中单 | 19 | 4.1 | 58.2% | 3.4 | 7 | 2.5 | 6 | 6.9 | 16 |
48 | Kevy | PCE | 打野 | 3 | 3.2 | 70.0% | 6.7 | 10 | 3.7 | 7 | 5.0 | 7 |
名词解释
KDA
杀人(Kill)死亡(Death)助攻(Assist)按照一定公式计算出的一个数值,现被广泛用于衡量一下选手的整体表现。( K + A ) / D
参团率
一名选手参与全队击杀的百分比,被用于衡量一个选手的团队意识。[(击杀数 + 助攻数)/ 全队击杀数] * 100%
每分钟承受伤害
选手平均每分钟承受的来自敌方英雄的伤害。承受来自敌方英雄总伤害 / 比赛时长
承受伤害占比
选手承受来自敌方英雄的伤害占全队承受敌方英雄伤害的比重。(承受来自英雄总伤害 / 全队承受来自英雄总伤害)* 100%
每分钟输出
选手平均每分钟对敌方英雄造成的总伤害。对敌方英雄造成总伤害 / 比赛时长。
输出占比
选手对敌方英雄造成的伤害占全队对敌方英雄造成的伤害的比重。(对英雄造成总伤害 / 全队对英雄造成总伤害)* 100%
GPM
每分钟经济,选手比赛中每分钟获得的金钱。选手获得金钱总数 / 选手比赛总时长
CSPM
每分钟补刀,选手比赛中每分钟击杀的小兵及野怪数量。选手击杀小兵(及野怪)总数 / 选手比赛总时长