名次 | 选手 | 战队 | 位置 | 出场次数 | KDA | 参团率 | 场均击杀 | 单场最高击杀 | 场均死亡 | 单场最高死亡 | 场均助攻 | 单场最高助攻 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Jesiz | SK | 辅助 | 4 | 1.6 | 62.5% | 0.8 | 2 | 4.0 | 6 | 5.5 | 8 |
2 | Treatz | SK | 打野 | 4 | 2.6 | 72.5% | 2.2 | 4 | 2.8 | 4 | 5.0 | 7 |
3 | Jenax | SK | 上单 | 4 | 1.8 | 60.0% | 1.8 | 2 | 3.2 | 4 | 4.2 | 7 |
4 | Blue | SK | 中单 | 1 | 3.0 | 81.8% | 4.0 | 4 | 3.0 | 3 | 5.0 | 5 |
5 | Jezu | SK | ADC | 4 | 3.2 | 65.0% | 1.8 | 3 | 2.0 | 3 | 4.8 | 7 |
6 | twohoyrz | SK | 中单 | 3 | 3.2 | 65.5% | 3.3 | 5 | 2.0 | 4 | 3.0 | 5 |
7 | Hylissang | FNC | 辅助 | 4 | 2.8 | 68.0% | 0.5 | 2 | 4.5 | 6 | 12.2 | 22 |
8 | Bwipo | FNC | 打野 | 4 | 3.9 | 72.0% | 3.8 | 7 | 3.5 | 7 | 9.8 | 19 |
9 | Nisqy | FNC | 中单 | 4 | 5.0 | 60.0% | 4.2 | 7 | 2.2 | 5 | 7.0 | 11 |
10 | upset | FNC | ADC | 4 | 6.9 | 73.3% | 6.2 | 14 | 2.0 | 3 | 7.5 | 9 |
11 | Adam | FNC | 上单 | 4 | 2.5 | 46.7% | 4.0 | 8 | 3.5 | 5 | 4.8 | 7 |
12 | Kirei | S04 | 打野 | 4 | 1.9 | 64.3% | 1.2 | 2 | 3.5 | 6 | 5.5 | 15 |
13 | BrokenBlade | S04 | 上单 | 4 | 4.6 | 76.2% | 3.0 | 5 | 1.8 | 2 | 5.0 | 9 |
14 | Neon | S04 | ADC | 4 | 3.1 | 66.7% | 2.5 | 6 | 2.2 | 4 | 4.5 | 8 |
15 | LIMIT | S04 | 辅助 | 4 | 3.2 | 83.3% | 0.0 | 0 | 2.8 | 5 | 8.8 | 15 |
16 | nuc | S04 | 中单 | 4 | 4.3 | 71.4% | 3.8 | 7 | 1.8 | 4 | 3.8 | 7 |
17 | WhiteKnight | AST | 上单 | 4 | 7.2 | 64.3% | 3.8 | 6 | 1.2 | 2 | 5.2 | 7 |
18 | Zanzarah | AST | 打野 | 4 | 4.1 | 80.4% | 2.2 | 5 | 2.8 | 4 | 9.0 | 12 |
19 | promisq | AST | 辅助 | 4 | 1.7 | 51.8% | 1.0 | 1 | 4.2 | 7 | 6.2 | 9 |
20 | Jeskla | AST | ADC | 4 | 2.8 | 66.1% | 2.5 | 4 | 3.2 | 8 | 6.8 | 9 |
21 | MagiFelix | AST | 中单 | 4 | 3.4 | 60.7% | 4.5 | 6 | 2.5 | 5 | 4.0 | 5 |
22 | Rekkles | G2 | ADC | 4 | 14.0 | 64.6% | 5.5 | 9 | 0.8 | 2 | 5.0 | 7 |
23 | Wunder | G2 | 上单 | 4 | 1.7 | 40.0% | 2.0 | 4 | 3.8 | 7 | 4.5 | 7 |
24 | Jankos | G2 | 打野 | 4 | 4.9 | 60.0% | 3.8 | 6 | 2.0 | 4 | 6.0 | 9 |
25 | Mikyx | G2 | 辅助 | 4 | 6.8 | 83.1% | 1.0 | 2 | 2.0 | 3 | 12.5 | 20 |
26 | caPs | G2 | 中单 | 4 | 2.4 | 52.3% | 4.0 | 6 | 3.5 | 8 | 4.5 | 8 |
27 | Selfmade | VIT | 打野 | 4 | 3.0 | 75.0% | 1.2 | 2 | 2.5 | 6 | 6.2 | 9 |
28 | Crownie | VIT | ADC | 4 | 2.6 | 57.5% | 2.8 | 4 | 2.2 | 5 | 3.0 | 6 |
29 | LIDER | VIT | 中单 | 4 | 2.7 | 60.0% | 3.2 | 5 | 2.2 | 4 | 2.8 | 4 |
30 | Labrov | VIT | 辅助 | 4 | 1.3 | 60.0% | 0.8 | 1 | 4.8 | 7 | 5.2 | 7 |
31 | SLT | VIT | 上单 | 4 | 1.4 | 60.0% | 2.0 | 3 | 4.2 | 8 | 4.0 | 7 |
32 | Humanoid | MDK | 中单 | 4 | 3.5 | 70.0% | 3.2 | 8 | 2.5 | 4 | 5.5 | 8 |
33 | Armut | MDK | 上单 | 4 | 1.9 | 52.0% | 1.2 | 3 | 3.5 | 6 | 5.2 | 7 |
34 | Carzzy | MDK | ADC | 4 | 2.3 | 64.0% | 4.2 | 6 | 3.5 | 6 | 3.8 | 7 |
35 | Kaiser | MDK | 辅助 | 4 | 2.0 | 52.0% | 0.5 | 2 | 3.2 | 5 | 6.0 | 8 |
36 | Elyoya | MDK | 打野 | 4 | 3.1 | 68.0% | 3.2 | 6 | 2.8 | 4 | 5.2 | 7 |
37 | Kobbe | MSF | ADC | 4 | 8.8 | 67.7% | 3.0 | 4 | 1.2 | 2 | 8.0 | 10 |
38 | Vander | MSF | 辅助 | 4 | 3.8 | 64.6% | 0.2 | 1 | 2.8 | 4 | 10.2 | 15 |
39 | Razork | MSF | 打野 | 4 | 3.8 | 81.5% | 2.2 | 3 | 3.5 | 6 | 11.0 | 15 |
40 | HiRit | MSF | 上单 | 4 | 4.5 | 75.4% | 5.0 | 9 | 2.8 | 4 | 7.2 | 11 |
41 | Vetheo | MSF | 中单 | 4 | 9.0 | 69.2% | 5.8 | 11 | 1.2 | 3 | 5.5 | 7 |
42 | Odoamne | RGE | 上单 | 4 | 2.2 | 50.9% | 1.5 | 3 | 3.0 | 4 | 5.2 | 9 |
43 | Hans sama | RGE | ADC | 4 | 6.7 | 75.5% | 4.2 | 7 | 1.5 | 3 | 5.8 | 8 |
44 | Larssen | RGE | 中单 | 4 | 2.9 | 60.4% | 3.0 | 6 | 2.8 | 4 | 5.0 | 6 |
45 | Inspired | RGE | 打野 | 4 | 4.6 | 77.4% | 3.5 | 8 | 2.2 | 5 | 6.8 | 10 |
46 | Trymbi | RGE | 辅助 | 4 | 3.5 | 66.0% | 1.0 | 1 | 2.5 | 4 | 7.8 | 14 |
47 | Dan | XL | 打野 | 4 | 5.0 | 75.0% | 2.8 | 8 | 1.5 | 3 | 4.8 | 10 |
48 | Nukeduck | XL | 中单 | 4 | 5.4 | 67.5% | 3.5 | 6 | 1.2 | 3 | 3.2 | 9 |
49 | Patrik | XL | ADC | 4 | 3.2 | 65.0% | 2.2 | 4 | 2.0 | 3 | 4.2 | 7 |
50 | denyk | XL | 辅助 | 4 | 2.4 | 60.0% | 0.5 | 1 | 2.5 | 5 | 5.5 | 10 |
51 | Kryze | XL | 上单 | 4 | 4.3 | 75.0% | 1.0 | 3 | 1.8 | 3 | 6.5 | 15 |
名词解释
KDA
杀人(Kill)死亡(Death)助攻(Assist)按照一定公式计算出的一个数值,现被广泛用于衡量一下选手的整体表现。( K + A ) / D
参团率
一名选手参与全队击杀的百分比,被用于衡量一个选手的团队意识。[(击杀数 + 助攻数)/ 全队击杀数] * 100%
每分钟承受伤害
选手平均每分钟承受的来自敌方英雄的伤害。承受来自敌方英雄总伤害 / 比赛时长
承受伤害占比
选手承受来自敌方英雄的伤害占全队承受敌方英雄伤害的比重。(承受来自英雄总伤害 / 全队承受来自英雄总伤害)* 100%
每分钟输出
选手平均每分钟对敌方英雄造成的总伤害。对敌方英雄造成总伤害 / 比赛时长。
输出占比
选手对敌方英雄造成的伤害占全队对敌方英雄造成的伤害的比重。(对英雄造成总伤害 / 全队对英雄造成总伤害)* 100%
GPM
每分钟经济,选手比赛中每分钟获得的金钱。选手获得金钱总数 / 选手比赛总时长
CSPM
每分钟补刀,选手比赛中每分钟击杀的小兵及野怪数量。选手击杀小兵(及野怪)总数 / 选手比赛总时长