名次 | 选手 | 战队 | 位置 | 出场次数 | KDA | 参团率 | 场均击杀 | 单场最高击杀 | 场均死亡 | 单场最高死亡 | 场均助攻 | 单场最高助攻 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | fabFabulous | DP | 上单 | 2 | 0.9 | 64.3% | 1.0 | 2 | 5.0 | 5 | 3.5 | 5 |
2 | Pbd | DP | 辅助 | 2 | 1.5 | 85.7% | 0.5 | 1 | 4.0 | 4 | 5.5 | 6 |
3 | Kofte | DP | 中单 | 2 | 0.6 | 35.7% | 1.0 | 2 | 4.0 | 4 | 1.5 | 3 |
4 | Typhoon | DP | 打野 | 2 | 1.5 | 85.7% | 3.0 | 4 | 4.0 | 4 | 3.0 | 3 |
5 | Coldraaa | DP | ADC | 2 | 2.2 | 78.6% | 1.5 | 2 | 2.5 | 3 | 4.0 | 4 |
6 | Juuzou | BJK | 上单 | 2 | 3.5 | 58.3% | 1.5 | 2 | 1.0 | 2 | 2.0 | 4 |
7 | Rhemio | BJK | 中单 | 2 | 4.0 | 100.0% | 1.0 | 2 | 1.5 | 3 | 5.0 | 7 |
8 | Shiganari | BJK | ADC | 2 | 5.0 | 83.3% | 3.0 | 5 | 1.0 | 2 | 2.0 | 2 |
9 | Lekcyc | BJK | 辅助 | 2 | 2.0 | 66.7% | 0.0 | 0 | 2.0 | 2 | 4.0 | 6 |
10 | Robin | BJK | 打野 | 2 | 2.5 | 83.3% | 0.5 | 1 | 2.0 | 4 | 4.5 | 6 |
11 | Kireas | SMB | 打野 | 2 | 4.9 | 79.1% | 3.0 | 4 | 3.5 | 4 | 14.0 | 17 |
12 | Absolute | SMB | 辅助 | 2 | 5.7 | 79.1% | 2.0 | 4 | 3.0 | 4 | 15.0 | 18 |
13 | Kaori | SMB | ADC | 2 | 31.0 | 72.1% | 5.5 | 7 | 0.5 | 1 | 10.0 | 12 |
14 | Ksaez | SMB | 中单 | 2 | 7.2 | 67.4% | 4.0 | 5 | 2.0 | 3 | 10.5 | 15 |
15 | Ragner | SMB | 上单 | 2 | 4.0 | 74.4% | 7.0 | 10 | 4.0 | 5 | 9.0 | 11 |
16 | Sparz | FB | 辅助 | 2 | 2.4 | 79.2% | 0.0 | 0 | 4.0 | 6 | 9.5 | 11 |
17 | stillnumb | FB | 中单 | 2 | 2.4 | 91.7% | 5.5 | 7 | 4.5 | 6 | 5.5 | 10 |
18 | Oncan | FB | 上单 | 2 | 1.3 | 50.0% | 0.5 | 1 | 4.5 | 5 | 5.5 | 7 |
19 | Neramin | FB | ADC | 2 | 4.5 | 75.0% | 2.5 | 3 | 2.0 | 3 | 6.5 | 7 |
20 | Rames | FB | 打野 | 2 | 3.7 | 91.7% | 3.5 | 7 | 3.0 | 3 | 7.5 | 8 |
21 | EMENES | GAL | 中单 | 2 | 2.3 | 66.7% | 2.5 | 4 | 3.0 | 5 | 4.5 | 8 |
22 | Focus | GAL | ADC | 2 | 1.8 | 33.3% | 2.0 | 4 | 2.0 | 3 | 1.5 | 3 |
23 | Elramir | GAL | 打野 | 2 | 3.5 | 66.7% | 2.0 | 3 | 2.0 | 2 | 5.0 | 8 |
24 | pr1me | GAL | 上单 | 2 | 4.7 | 66.7% | 3.5 | 6 | 1.5 | 3 | 3.5 | 6 |
25 | Shawi Katami | GAL | 辅助 | 2 | 7.0 | 66.7% | 0.5 | 1 | 1.0 | 1 | 6.5 | 13 |
26 | Crazy | GS | 上单 | 2 | 14.0 | 84.8% | 2.0 | 3 | 1.0 | 2 | 12.0 | 15 |
27 | Mojito | GS | 打野 | 2 | 12.0 | 72.7% | 4.5 | 7 | 1.0 | 2 | 7.5 | 8 |
28 | Zergsting | GS | 辅助 | 2 | 8.3 | 75.8% | 2.0 | 2 | 1.5 | 2 | 10.5 | 15 |
29 | Alive | GS | ADC | 2 | 5.2 | 63.6% | 3.5 | 4 | 2.0 | 4 | 7.0 | 7 |
30 | Bolulu | GS | 中单 | 2 | 33.0 | 100.0% | 4.5 | 5 | 0.0 | 0 | 12.0 | 16 |
31 | HolyPhoenix | IW | ADC | 2 | 6.3 | 86.4% | 4.5 | 5 | 1.5 | 2 | 5.0 | 6 |
32 | Farfetch | IW | 辅助 | 2 | 4.5 | 81.8% | 0.5 | 1 | 2.0 | 2 | 8.5 | 10 |
33 | StarScreen | IW | 上单 | 2 | 1.1 | 40.9% | 0.5 | 1 | 4.0 | 5 | 4.0 | 6 |
34 | Serin | IW | 中单 | 2 | 3.8 | 68.2% | 4.5 | 7 | 2.0 | 4 | 3.0 | 4 |
35 | Oguzkhan | IW | 打野 | 2 | 1.8 | 72.7% | 1.0 | 1 | 4.5 | 5 | 7.0 | 8 |
36 | Rhioni | AUR | ADC | 2 | 1.0 | 85.7% | 2.0 | 2 | 3.0 | 5 | 1.0 | 2 |
37 | Dellal | AUR | 辅助 | 2 | 0.7 | 71.4% | 0.5 | 1 | 3.5 | 4 | 2.0 | 3 |
38 | Fleck | AUR | 中单 | 2 | 0.7 | 57.1% | 0.0 | 0 | 3.0 | 4 | 2.0 | 2 |
39 | Kebap | AUR | 上单 | 2 | 0.3 | 28.6% | 0.0 | 0 | 3.0 | 5 | 1.0 | 1 |
40 | Reifoas | AUR | 打野 | 2 | 1.0 | 100.0% | 1.0 | 2 | 3.5 | 5 | 2.5 | 3 |
41 | Brolia | 5R | 辅助 | 2 | 2.9 | 57.1% | 1.0 | 2 | 3.5 | 4 | 9.0 | 13 |
42 | Hoon | 5R | 上单 | 2 | 5.7 | 48.6% | 4.5 | 7 | 1.5 | 3 | 4.0 | 5 |
43 | BroCColi | 5R | 打野 | 2 | 4.4 | 62.9% | 4.0 | 6 | 2.5 | 4 | 7.0 | 12 |
44 | Umut | 5R | 中单 | 2 | 7.3 | 62.9% | 4.5 | 9 | 1.5 | 3 | 6.5 | 8 |
45 | Husky Rider | 5R | ADC | 2 | 3.1 | 62.9% | 3.5 | 5 | 3.5 | 6 | 7.5 | 12 |
46 | SoHwan | NSR | 上单 | 2 | 7.5 | 51.7% | 2.5 | 4 | 1.0 | 2 | 5.0 | 6 |
47 | Japone | NSR | 辅助 | 2 | 20.0 | 69.0% | 0.5 | 1 | 0.0 | 0 | 9.5 | 12 |
48 | bonO | NSR | 打野 | 2 | 9.0 | 62.1% | 2.5 | 5 | 1.0 | 1 | 6.5 | 7 |
49 | Black | NSR | ADC | 2 | 14.0 | 48.3% | 2.5 | 3 | 0.0 | 0 | 4.5 | 6 |
50 | Giyuu | NSR | 中单 | 2 | 4.2 | 72.4% | 6.5 | 7 | 2.5 | 3 | 4.0 | 4 |
名词解释
KDA
杀人(Kill)死亡(Death)助攻(Assist)按照一定公式计算出的一个数值,现被广泛用于衡量一下选手的整体表现。( K + A ) / D
参团率
一名选手参与全队击杀的百分比,被用于衡量一个选手的团队意识。[(击杀数 + 助攻数)/ 全队击杀数] * 100%
每分钟承受伤害
选手平均每分钟承受的来自敌方英雄的伤害。承受来自敌方英雄总伤害 / 比赛时长
承受伤害占比
选手承受来自敌方英雄的伤害占全队承受敌方英雄伤害的比重。(承受来自英雄总伤害 / 全队承受来自英雄总伤害)* 100%
每分钟输出
选手平均每分钟对敌方英雄造成的总伤害。对敌方英雄造成总伤害 / 比赛时长。
输出占比
选手对敌方英雄造成的伤害占全队对敌方英雄造成的伤害的比重。(对英雄造成总伤害 / 全队对英雄造成总伤害)* 100%
GPM
每分钟经济,选手比赛中每分钟获得的金钱。选手获得金钱总数 / 选手比赛总时长
CSPM
每分钟补刀,选手比赛中每分钟击杀的小兵及野怪数量。选手击杀小兵(及野怪)总数 / 选手比赛总时长