名次 | 选手 | 战队 | 位置 | 出场次数 | KDA | 参团率 | 场均击杀 | 单场最高击杀 | 场均死亡 | 单场最高死亡 | 场均助攻 | 单场最高助攻 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Gilius | SK | 打野 | 10 | 1.9 | 66.7% | 1.2 | 3 | 4.0 | 7 | 6.2 | 13 |
2 | Treatz | SK | 辅助 | 10 | 2.4 | 71.2% | 0.7 | 2 | 3.3 | 6 | 7.2 | 19 |
3 | Sertuss | SK | 中单 | 10 | 2.8 | 68.5% | 2.6 | 11 | 2.7 | 6 | 5.0 | 12 |
4 | Jenax | SK | 上单 | 10 | 2.7 | 66.7% | 3.4 | 8 | 2.7 | 5 | 4.0 | 14 |
5 | Jezu | SK | ADC | 10 | 3.9 | 66.7% | 3.2 | 7 | 1.9 | 4 | 4.2 | 13 |
6 | Hylissang | FNC | 辅助 | 26 | 2.3 | 66.7% | 1.0 | 7 | 3.7 | 9 | 7.5 | 15 |
7 | Wunder | FNC | 上单 | 26 | 2.3 | 55.3% | 2.8 | 6 | 3.1 | 6 | 4.3 | 9 |
8 | upset | FNC | ADC | 26 | 8.5 | 63.7% | 3.4 | 9 | 1.0 | 4 | 4.7 | 10 |
9 | Razork | FNC | 打野 | 26 | 2.9 | 69.7% | 2.7 | 6 | 3.1 | 6 | 6.2 | 14 |
10 | Humanoid | FNC | 中单 | 26 | 2.7 | 62.8% | 2.8 | 6 | 3.0 | 8 | 5.2 | 11 |
11 | Kobbe | AST | ADC | 11 | 3.2 | 62.9% | 2.7 | 6 | 2.2 | 4 | 4.4 | 10 |
12 | WhiteKnight | AST | 上单 | 11 | 2.6 | 62.9% | 2.6 | 8 | 2.7 | 5 | 4.5 | 10 |
13 | Zanzarah | AST | 打野 | 11 | 2.3 | 76.6% | 2.5 | 5 | 3.7 | 6 | 6.2 | 17 |
14 | promisq | AST | 辅助 | 11 | 2.3 | 64.5% | 0.8 | 3 | 3.2 | 6 | 6.5 | 12 |
15 | Dajor | AST | 中单 | 11 | 1.8 | 58.1% | 2.6 | 7 | 3.6 | 7 | 3.9 | 10 |
16 | Jankos | G2 | 打野 | 29 | 3.8 | 70.5% | 2.6 | 9 | 3.0 | 6 | 8.7 | 20 |
17 | caPs | G2 | 中单 | 29 | 4.0 | 65.3% | 4.1 | 11 | 2.6 | 6 | 6.3 | 13 |
18 | BrokenBlade | G2 | 上单 | 29 | 4.7 | 62.5% | 4.0 | 12 | 2.1 | 7 | 5.9 | 11 |
19 | Targamas | G2 | 辅助 | 29 | 5.2 | 69.2% | 1.0 | 7 | 2.1 | 6 | 10.0 | 22 |
20 | Flakked | G2 | ADC | 29 | 6.8 | 65.9% | 4.2 | 9 | 1.6 | 4 | 6.3 | 18 |
21 | Perkz | VIT | 中单 | 19 | 3.6 | 57.5% | 2.9 | 7 | 2.1 | 6 | 4.7 | 12 |
22 | Alphari | VIT | 上单 | 19 | 2.7 | 54.0% | 2.8 | 6 | 2.6 | 6 | 4.4 | 11 |
23 | Selfmade | VIT | 打野 | 19 | 2.4 | 59.1% | 3.3 | 8 | 3.2 | 8 | 4.5 | 7 |
24 | Carzzy | VIT | ADC | 19 | 3.5 | 57.9% | 3.5 | 6 | 2.2 | 5 | 4.2 | 8 |
25 | Labrov | VIT | 辅助 | 19 | 2.6 | 64.7% | 0.7 | 3 | 3.3 | 7 | 7.9 | 14 |
26 | Armut | MDK | 上单 | 12 | 2.5 | 56.3% | 2.6 | 8 | 3.0 | 7 | 4.8 | 9 |
27 | Kaiser | MDK | 辅助 | 12 | 2.5 | 75.3% | 0.2 | 1 | 3.9 | 7 | 9.8 | 21 |
28 | Elyoya | MDK | 打野 | 12 | 2.9 | 74.7% | 3.9 | 8 | 3.4 | 6 | 5.9 | 14 |
29 | Reeker | MDK | 中单 | 12 | 2.5 | 63.9% | 2.2 | 7 | 3.4 | 8 | 6.2 | 14 |
30 | UNF0RGIVEN | MDK | ADC | 12 | 4.3 | 67.7% | 4.2 | 10 | 2.1 | 5 | 4.7 | 12 |
31 | Neon | MSF | ADC | 16 | 3.1 | 59.8% | 2.8 | 6 | 2.2 | 7 | 3.9 | 12 |
32 | HiRit | MSF | 上单 | 16 | 1.6 | 48.0% | 2.4 | 7 | 3.4 | 7 | 3.0 | 12 |
33 | Vetheo | MSF | 中单 | 16 | 3.7 | 70.4% | 4.1 | 12 | 2.1 | 5 | 3.8 | 8 |
34 | Shlatan | MSF | 打野 | 16 | 2.4 | 67.0% | 1.8 | 6 | 3.2 | 5 | 5.7 | 14 |
35 | Mersa | MSF | 辅助 | 16 | 1.6 | 63.1% | 0.1 | 1 | 4.5 | 8 | 6.9 | 18 |
36 | Odoamne | RGE | 上单 | 23 | 4.3 | 57.3% | 3.0 | 10 | 2.1 | 5 | 6.1 | 13 |
37 | Malrang | RGE | 打野 | 23 | 4.8 | 70.1% | 3.1 | 8 | 2.3 | 6 | 8.0 | 16 |
38 | Larssen | RGE | 中单 | 23 | 6.6 | 65.5% | 4.2 | 10 | 1.6 | 4 | 6.2 | 12 |
39 | Trymbi | RGE | 辅助 | 23 | 4.5 | 73.4% | 1.0 | 3 | 2.6 | 8 | 10.7 | 20 |
40 | Comp | RGE | ADC | 23 | 5.9 | 64.9% | 4.7 | 9 | 1.7 | 5 | 5.6 | 16 |
41 | Nukeduck | XL | 中单 | 16 | 4.0 | 60.4% | 2.9 | 9 | 1.9 | 4 | 4.5 | 9 |
42 | Mikyx | XL | 辅助 | 11 | 2.4 | 70.1% | 0.4 | 3 | 3.6 | 7 | 8.2 | 15 |
43 | Patrik | XL | ADC | 16 | 4.1 | 71.6% | 3.5 | 6 | 2.1 | 6 | 5.3 | 12 |
44 | Finn | XL | 上单 | 16 | 2.7 | 63.5% | 2.9 | 8 | 2.9 | 7 | 4.9 | 14 |
45 | Markoon | XL | 打野 | 16 | 3.6 | 68.5% | 2.6 | 9 | 2.4 | 6 | 5.8 | 11 |
46 | Advienne | XL | 辅助 | 5 | 3.1 | 79.4% | 0.4 | 1 | 3.2 | 4 | 9.6 | 13 |
47 | Cinkrof | BDS | 打野 | 10 | 2.7 | 59.2% | 2.8 | 8 | 2.3 | 5 | 3.3 | 9 |
48 | xMatty | BDS | ADC | 10 | 2.0 | 56.3% | 1.4 | 4 | 2.9 | 5 | 4.4 | 8 |
49 | LIMIT | BDS | 辅助 | 10 | 1.6 | 59.2% | 1.2 | 2 | 3.9 | 7 | 4.9 | 12 |
50 | Adam | BDS | 上单 | 10 | 1.6 | 54.4% | 2.2 | 7 | 3.6 | 6 | 3.4 | 10 |
51 | nuc | BDS | 中单 | 10 | 2.8 | 67.0% | 2.7 | 7 | 2.5 | 6 | 4.2 | 9 |
名词解释
KDA
杀人(Kill)死亡(Death)助攻(Assist)按照一定公式计算出的一个数值,现被广泛用于衡量一下选手的整体表现。( K + A ) / D
参团率
一名选手参与全队击杀的百分比,被用于衡量一个选手的团队意识。[(击杀数 + 助攻数)/ 全队击杀数] * 100%
每分钟承受伤害
选手平均每分钟承受的来自敌方英雄的伤害。承受来自敌方英雄总伤害 / 比赛时长
承受伤害占比
选手承受来自敌方英雄的伤害占全队承受敌方英雄伤害的比重。(承受来自英雄总伤害 / 全队承受来自英雄总伤害)* 100%
每分钟输出
选手平均每分钟对敌方英雄造成的总伤害。对敌方英雄造成总伤害 / 比赛时长。
输出占比
选手对敌方英雄造成的伤害占全队对敌方英雄造成的伤害的比重。(对英雄造成总伤害 / 全队对英雄造成总伤害)* 100%
GPM
每分钟经济,选手比赛中每分钟获得的金钱。选手获得金钱总数 / 选手比赛总时长
CSPM
每分钟补刀,选手比赛中每分钟击杀的小兵及野怪数量。选手击杀小兵(及野怪)总数 / 选手比赛总时长