名次 | 选手 | 战队 | 位置 | 出场次数 | KDA | 参团率 | 场均击杀 | 单场最高击杀 | 场均死亡 | 单场最高死亡 | 场均助攻 | 单场最高助攻 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Faker | T1 | 中单 | 6 | 5.3 | 58.2% | 3.8 | 6 | 1.7 | 3 | 5.0 | 8 |
2 | bengi | T1 | 打野 | 3 | 5.1 | 87.8% | 3.7 | 6 | 2.3 | 3 | 8.3 | 10 |
3 | Bang | T1 | ADC | 6 | 3.6 | 63.7% | 2.3 | 4 | 2.7 | 7 | 7.3 | 10 |
4 | Wolf | T1 | 辅助 | 6 | 4.3 | 71.4% | 0.2 | 1 | 2.5 | 4 | 10.7 | 18 |
5 | Profit | T1 | 上单 | 5 | 4.6 | 69.6% | 5.6 | 12 | 2.4 | 4 | 5.4 | 8 |
6 | Duke | T1 | 上单 | 1 | 3.0 | 75.0% | 2.0 | 2 | 3.0 | 3 | 7.0 | 7 |
7 | Blank | T1 | 打野 | 3 | 6.3 | 76.0% | 4.0 | 6 | 2.0 | 4 | 8.7 | 11 |
8 | Edge | KDM | 中单 | 11 | 2.9 | 58.2% | 4.0 | 8 | 3.0 | 7 | 4.7 | 14 |
9 | Ssol | KDM | ADC | 11 | 4.2 | 68.5% | 4.0 | 12 | 2.5 | 6 | 6.3 | 14 |
10 | GuGer | KDM | 辅助 | 11 | 3.3 | 69.7% | 0.6 | 2 | 3.2 | 8 | 9.8 | 20 |
11 | Roach | KDM | 上单 | 11 | 2.6 | 53.3% | 2.8 | 6 | 3.1 | 6 | 5.2 | 9 |
12 | Punch | KDM | 打野 | 11 | 5.3 | 74.5% | 3.5 | 11 | 2.1 | 5 | 7.6 | 13 |
13 | MadLife | CJE | 辅助 | 2 | 0.3 | 66.7% | 0.5 | 1 | 3.5 | 4 | 0.5 | 1 |
14 | soul | CJE | 上单 | 2 | 0.0 | 0.0% | 0.0 | 0 | 2.0 | 3 | 0.0 | 0 |
15 | Sky | CJE | 中单 | 2 | 0.3 | 66.7% | 0.5 | 1 | 3.0 | 3 | 0.5 | 1 |
16 | Reach | CJE | 打野 | 2 | 0.3 | 66.7% | 0.5 | 1 | 3.0 | 3 | 0.5 | 1 |
17 | MoMo | CJE | ADC | 2 | 0.4 | 66.7% | 0.0 | 0 | 2.5 | 3 | 1.0 | 1 |
18 | Score | KT | 打野 | 2 | 7.5 | 68.2% | 2.5 | 5 | 1.0 | 2 | 5.0 | 8 |
19 | Ssumday | KT | 上单 | 3 | 1.7 | 41.4% | 1.7 | 2 | 2.3 | 3 | 2.3 | 3 |
20 | Arrow | KT | ADC | 3 | 2.2 | 69.0% | 2.7 | 5 | 3.0 | 4 | 4.0 | 8 |
21 | Comeback | KT | 辅助 | 3 | 2.6 | 62.1% | 0.7 | 1 | 2.3 | 4 | 5.3 | 7 |
22 | Fly | KT | 中单 | 3 | 6.7 | 69.0% | 3.0 | 5 | 1.0 | 2 | 3.7 | 6 |
23 | Steal | KT | 打野 | 1 | 0.3 | 28.6% | 0.0 | 0 | 7.0 | 7 | 2.0 | 2 |
24 | Chei | JAG | 辅助 | 6 | 2.4 | 66.7% | 1.0 | 5 | 3.5 | 6 | 7.3 | 18 |
25 | Winged | JAG | 打野 | 6 | 1.7 | 61.3% | 1.3 | 2 | 4.5 | 8 | 6.3 | 13 |
26 | Kuzan | JAG | 中单 | 6 | 4.2 | 66.7% | 3.7 | 8 | 2.0 | 5 | 4.7 | 16 |
27 | SoHwan | JAG | 上单 | 6 | 2.3 | 56.0% | 2.2 | 8 | 3.0 | 6 | 4.8 | 14 |
28 | Teddy | JAG | ADC | 6 | 6.6 | 78.7% | 4.3 | 14 | 1.5 | 4 | 5.5 | 12 |
29 | Smeb | HLE | 上单 | 9 | 5.0 | 59.1% | 4.3 | 7 | 2.2 | 5 | 6.9 | 11 |
30 | PraY | HLE | ADC | 9 | 4.2 | 59.1% | 3.1 | 7 | 2.7 | 7 | 8.1 | 13 |
31 | Gorilla | HLE | 辅助 | 9 | 5.1 | 63.2% | 0.9 | 3 | 2.3 | 5 | 11.1 | 17 |
32 | Peanut | HLE | 打野 | 9 | 6.1 | 78.4% | 6.6 | 12 | 2.4 | 7 | 8.3 | 14 |
33 | Zet | HLE | 中单 | 9 | 5.0 | 55.6% | 4.1 | 9 | 2.1 | 4 | 6.4 | 10 |
34 | CuVee | GEN | 上单 | 5 | 2.0 | 49.4% | 4.0 | 10 | 4.2 | 7 | 4.4 | 7 |
35 | Wraith | GEN | 辅助 | 2 | 5.0 | 71.4% | 3.0 | 4 | 3.0 | 6 | 12.0 | 13 |
36 | Crown | GEN | 中单 | 5 | 2.9 | 62.4% | 5.4 | 12 | 3.6 | 6 | 5.2 | 12 |
37 | Ambition | GEN | 打野 | 5 | 3.4 | 63.5% | 1.8 | 3 | 3.2 | 5 | 9.0 | 18 |
38 | CoreJJ | GEN | 辅助 | 3 | 3.2 | 67.4% | 2.3 | 5 | 3.0 | 4 | 7.3 | 12 |
39 | Stitch | GEN | ADC | 2 | 3.0 | 64.3% | 2.5 | 5 | 4.5 | 9 | 11.0 | 11 |
40 | Ruler | GEN | ADC | 3 | 2.3 | 69.8% | 3.7 | 6 | 4.3 | 7 | 6.3 | 7 |
41 | Expession | DRX | 上单 | 3 | 3.6 | 73.5% | 2.3 | 5 | 2.3 | 4 | 6.0 | 12 |
42 | Frozen | DRX | 中单 | 3 | 4.2 | 73.5% | 4.3 | 7 | 2.0 | 4 | 4.0 | 6 |
43 | Pure | DRX | 辅助 | 3 | 2.8 | 73.5% | 0.7 | 1 | 3.0 | 4 | 7.7 | 14 |
44 | Crash | DRX | 打野 | 3 | 1.7 | 55.9% | 2.0 | 3 | 3.7 | 9 | 4.3 | 6 |
45 | Fury | DRX | ADC | 3 | 4.0 | 70.6% | 2.0 | 5 | 2.0 | 4 | 6.0 | 10 |
46 | LokeN | BBQ | ADC | 7 | 5.0 | 66.3% | 3.9 | 7 | 1.9 | 5 | 5.4 | 8 |
47 | Crazy | BBQ | 上单 | 7 | 4.0 | 65.3% | 3.1 | 6 | 2.3 | 4 | 6.0 | 12 |
48 | Tempt | BBQ | 中单 | 7 | 3.9 | 68.4% | 4.7 | 9 | 2.4 | 3 | 4.9 | 8 |
49 | Bless | BBQ | 打野 | 7 | 3.7 | 68.4% | 2.1 | 3 | 2.6 | 5 | 7.4 | 11 |
50 | Totoro | BBQ | 辅助 | 7 | 4.9 | 74.5% | 0.1 | 1 | 2.1 | 4 | 10.3 | 14 |
51 | Mickey | KDF | 中单 | 2 | 2.0 | 66.7% | 5.5 | 8 | 4.0 | 4 | 2.5 | 4 |
52 | Sangyoon | KDF | ADC | 2 | 2.4 | 70.8% | 3.5 | 4 | 3.5 | 4 | 5.0 | 8 |
53 | SnowFlower | KDF | 辅助 | 2 | 2.0 | 66.7% | 1.0 | 1 | 4.0 | 4 | 7.0 | 9 |
54 | Lindarang | KDF | 上单 | 2 | 2.0 | 58.3% | 0.5 | 1 | 3.5 | 5 | 6.5 | 8 |
55 | Seonghwan | KDF | 打野 | 2 | 2.4 | 50.0% | 1.5 | 3 | 2.5 | 4 | 4.5 | 5 |
56 | ADD | MVP | 上单 | 4 | 2.2 | 51.8% | 2.0 | 3 | 3.2 | 4 | 5.2 | 8 |
57 | Beyond | MVP | 打野 | 4 | 3.5 | 67.9% | 2.5 | 5 | 2.8 | 3 | 7.0 | 12 |
58 | Ian | MVP | 中单 | 4 | 3.9 | 69.6% | 3.8 | 8 | 2.5 | 4 | 6.0 | 9 |
59 | Maha | MVP | ADC | 4 | 5.2 | 75.0% | 5.0 | 9 | 2.0 | 6 | 5.5 | 7 |
60 | Max | MVP | 辅助 | 4 | 3.7 | 73.2% | 0.8 | 1 | 2.8 | 3 | 9.5 | 16 |
61 | RisingStar Gaming | 打野 | 1 | 2.5 | 83.3% | 3.0 | 3 | 2.0 | 2 | 2.0 | 2 | |
62 | Hyuni | RisingStar Gaming | 上单 | 2 | 4.2 | 71.4% | 4.5 | 9 | 3.0 | 5 | 8.0 | 14 |
63 | HighDin | RisingStar Gaming | 辅助 | 2 | 3.5 | 80.0% | 3.0 | 5 | 4.0 | 5 | 11.0 | 19 |
64 | OdduGi | RisingStar Gaming | ADC | 2 | 4.2 | 71.4% | 4.0 | 7 | 3.0 | 4 | 8.5 | 15 |
65 | BBanG | RisingStar Gaming | 打野 | 1 | 1.8 | 62.1% | 1.0 | 1 | 10.0 | 10 | 17.0 | 17 |
66 | Crow | RisingStar Gaming | 中单 | 2 | 2.8 | 80.0% | 4.0 | 7 | 5.0 | 5 | 10.0 | 15 |
67 | FireRain | KCN | 中单 | 2 | 1.4 | 76.9% | 1.5 | 3 | 3.5 | 4 | 3.5 | 5 |
68 | Jihoon | KCN | ADC | 2 | 1.1 | 69.2% | 2.5 | 3 | 4.0 | 5 | 2.0 | 3 |
69 | Chandong | KCN | 辅助 | 2 | 0.7 | 46.2% | 0.0 | 0 | 4.5 | 6 | 3.0 | 4 |
70 | KCN | 打野 | 2 | 1.5 | 92.3% | 1.5 | 2 | 4.0 | 7 | 4.5 | 6 | |
71 | Summit | KCN | 上单 | 2 | 1.0 | 61.5% | 1.0 | 2 | 4.0 | 5 | 3.0 | 3 |
72 | Khan | KSL | 上单 | 2 | 2.7 | 61.5% | 5.0 | 7 | 3.0 | 3 | 3.0 | 3 |
73 | Hoglet | KSL | 打野 | 2 | 0.8 | 50.0% | 1.0 | 2 | 8.5 | 9 | 5.5 | 7 |
74 | BBO | KSL | 中单 | 2 | 2.0 | 69.2% | 4.5 | 7 | 4.5 | 5 | 4.5 | 7 |
75 | Egoist | KSL | ADC | 2 | 1.6 | 69.2% | 2.5 | 3 | 5.5 | 6 | 6.5 | 8 |
76 | Hoit | KSL | 辅助 | 2 | 1.4 | 50.0% | 0.0 | 0 | 4.5 | 6 | 6.5 | 7 |
名词解释
KDA
杀人(Kill)死亡(Death)助攻(Assist)按照一定公式计算出的一个数值,现被广泛用于衡量一下选手的整体表现。( K + A ) / D
参团率
一名选手参与全队击杀的百分比,被用于衡量一个选手的团队意识。[(击杀数 + 助攻数)/ 全队击杀数] * 100%
每分钟承受伤害
选手平均每分钟承受的来自敌方英雄的伤害。承受来自敌方英雄总伤害 / 比赛时长
承受伤害占比
选手承受来自敌方英雄的伤害占全队承受敌方英雄伤害的比重。(承受来自英雄总伤害 / 全队承受来自英雄总伤害)* 100%
每分钟输出
选手平均每分钟对敌方英雄造成的总伤害。对敌方英雄造成总伤害 / 比赛时长。
输出占比
选手对敌方英雄造成的伤害占全队对敌方英雄造成的伤害的比重。(对英雄造成总伤害 / 全队对英雄造成总伤害)* 100%
GPM
每分钟经济,选手比赛中每分钟获得的金钱。选手获得金钱总数 / 选手比赛总时长
CSPM
每分钟补刀,选手比赛中每分钟击杀的小兵及野怪数量。选手击杀小兵(及野怪)总数 / 选手比赛总时长