名次 | 选手 | 战队 | 位置 | 出场次数 | KDA | 参团率 | 场均击杀 | 单场最高击杀 | 场均死亡 | 单场最高死亡 | 场均助攻 | 单场最高助攻 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | fredy122 | SK | 上单 | 38 | 2.7 | 54.0% | 1.8 | 8 | 2.7 | 8 | 5.5 | 15 |
2 | SK | 打野 | 38 | 3.1 | 68.1% | 2.4 | 8 | 3.0 | 7 | 6.8 | 16 | |
3 | nRated | SK | 辅助 | 38 | 4.1 | 74.0% | 0.8 | 3 | 2.4 | 9 | 9.1 | 19 |
4 | CandyPanda | SK | ADC | 38 | 4.4 | 73.6% | 4.4 | 10 | 2.2 | 7 | 5.5 | 12 |
5 | Jesiz | SK | 中单 | 38 | 4.5 | 68.1% | 4.0 | 13 | 2.0 | 7 | 5.1 | 12 |
6 | Edward | GMB | 辅助 | 27 | 2.3 | 68.6% | 0.6 | 3 | 3.3 | 8 | 6.8 | 18 |
7 | Darien | GMB | 上单 | 16 | 1.2 | 54.1% | 1.5 | 5 | 4.3 | 9 | 3.9 | 11 |
8 | Genja | GMB | ADC | 27 | 4.4 | 64.8% | 3.3 | 11 | 1.6 | 3 | 3.7 | 12 |
9 | Kubon | GMB | 上单 | 11 | 2.8 | 58.0% | 2.1 | 6 | 2.5 | 5 | 4.8 | 13 |
10 | niQ | GMB | 中单 | 29 | 3.0 | 75.0% | 3.0 | 10 | 2.6 | 6 | 4.9 | 13 |
11 | Loulex | GMB | 打野 | 4 | 1.6 | 66.7% | 1.2 | 4 | 2.5 | 4 | 2.8 | 4 |
12 | Cabochard | GMB | 上单 | 2 | 2.6 | 92.9% | 1.5 | 3 | 2.5 | 3 | 5.0 | 7 |
13 | Fury | GMB | ADC | 2 | 2.2 | 64.3% | 1.0 | 2 | 2.0 | 2 | 3.5 | 5 |
14 | Diamondprox | GMB | 打野 | 25 | 2.1 | 71.1% | 2.2 | 8 | 3.7 | 7 | 5.8 | 15 |
15 | GMB | 辅助 | 2 | 1.4 | 50.0% | 1.0 | 1 | 2.5 | 4 | 2.5 | 3 | |
16 | YellOwStaR | FNC | 辅助 | 37 | 5.2 | 75.7% | 1.1 | 6 | 2.1 | 6 | 9.7 | 19 |
17 | Rekkles | FNC | ADC | 37 | 10.2 | 73.6% | 5.8 | 18 | 1.0 | 4 | 4.6 | 12 |
18 | SoaZ | FNC | 上单 | 37 | 3.6 | 61.8% | 1.8 | 6 | 2.4 | 6 | 6.9 | 17 |
19 | xPeke | FNC | 中单 | 37 | 4.2 | 66.9% | 3.7 | 13 | 2.2 | 6 | 5.8 | 13 |
20 | Cyanide | FNC | 打野 | 37 | 4.0 | 63.5% | 1.8 | 7 | 2.2 | 9 | 7.2 | 15 |
21 | Tabzz | ALL | ADC | 36 | 6.2 | 73.2% | 5.1 | 17 | 1.7 | 12 | 5.4 | 18 |
22 | Wickd | ALL | 上单 | 36 | 3.7 | 61.9% | 2.0 | 12 | 2.4 | 9 | 6.8 | 26 |
23 | Shook | ALL | 打野 | 36 | 4.1 | 72.2% | 2.6 | 9 | 2.5 | 7 | 7.8 | 29 |
24 | Nyph | ALL | 辅助 | 36 | 4.0 | 77.5% | 0.4 | 3 | 2.8 | 8 | 10.7 | 45 |
25 | Froggen | ALL | 中单 | 36 | 7.1 | 79.4% | 4.2 | 13 | 1.6 | 7 | 7.1 | 24 |
26 | Creaton | MIL | ADC | 34 | 4.7 | 68.2% | 4.5 | 11 | 2.2 | 11 | 5.9 | 22 |
27 | Jree | MIL | 辅助 | 34 | 2.7 | 63.9% | 0.9 | 10 | 3.6 | 10 | 8.7 | 18 |
28 | Kottenx | MIL | 打野 | 34 | 2.4 | 68.5% | 2.4 | 10 | 4.3 | 14 | 8.0 | 21 |
29 | Kerp | MIL | 中单 | 34 | 3.1 | 69.3% | 4.5 | 11 | 3.4 | 8 | 6.0 | 16 |
30 | Kev1n | MIL | 上单 | 34 | 2.9 | 59.2% | 2.8 | 9 | 3.1 | 8 | 6.1 | 18 |
31 | YoungBuck | CW | 上单 | 28 | 1.8 | 52.6% | 1.8 | 12 | 3.5 | 8 | 4.5 | 15 |
32 | Unlimited | CW | 辅助 | 28 | 1.9 | 62.8% | 0.4 | 2 | 4.0 | 8 | 7.1 | 19 |
33 | Soren | CW | 中单 | 9 | 2.3 | 72.1% | 2.4 | 7 | 3.0 | 5 | 4.4 | 7 |
34 | Mazzerin | CW | 中单 | 1 | 2.5 | 45.5% | 3.0 | 3 | 2.0 | 2 | 2.0 | 2 |
35 | Brokenshard | CW | 打野 | 9 | 1.8 | 83.7% | 2.7 | 6 | 4.3 | 6 | 5.3 | 14 |
36 | Airwaks | CW | 打野 | 19 | 2.2 | 77.3% | 2.9 | 11 | 4.6 | 7 | 7.2 | 15 |
37 | cowTard | CW | 中单 | 18 | 2.5 | 73.3% | 2.9 | 7 | 3.8 | 8 | 6.7 | 24 |
38 | Woolite | CW | ADC | 28 | 3.0 | 73.6% | 4.1 | 11 | 3.0 | 6 | 4.6 | 13 |
39 | Mimer | MYM | 上单 | 35 | 5.1 | 60.7% | 2.0 | 13 | 1.5 | 4 | 5.6 | 15 |
40 | Impaler | MYM | 打野 | 35 | 3.4 | 73.5% | 2.2 | 8 | 2.7 | 8 | 7.0 | 16 |
41 | wewillfailer | MYM | 辅助 | 10 | 2.3 | 75.2% | 0.8 | 4 | 3.9 | 7 | 8.0 | 16 |
42 | kaSing | MYM | 辅助 | 25 | 4.0 | 74.1% | 0.8 | 3 | 2.4 | 6 | 8.8 | 19 |
43 | MrRalleZ | MYM | ADC | 35 | 5.6 | 73.1% | 3.9 | 11 | 1.6 | 6 | 5.2 | 13 |
44 | Selfie | MYM | 中单 | 35 | 3.5 | 72.8% | 3.6 | 10 | 2.6 | 7 | 5.5 | 15 |
45 | Celaver | ROC | ADC | 39 | 3.7 | 68.1% | 3.0 | 10 | 1.9 | 5 | 4.3 | 13 |
46 | Xaxus | ROC | 上单 | 39 | 2.4 | 57.7% | 1.4 | 4 | 2.6 | 6 | 4.7 | 11 |
47 | Overpow | ROC | 中单 | 39 | 3.0 | 66.4% | 3.3 | 9 | 2.4 | 6 | 3.8 | 11 |
48 | Vander | ROC | 辅助 | 39 | 4.1 | 68.6% | 0.5 | 3 | 1.8 | 6 | 6.8 | 19 |
49 | Jankos | ROC | 打野 | 39 | 3.4 | 72.5% | 2.5 | 9 | 2.3 | 6 | 5.2 | 13 |
名词解释
KDA
杀人(Kill)死亡(Death)助攻(Assist)按照一定公式计算出的一个数值,现被广泛用于衡量一下选手的整体表现。( K + A ) / D
参团率
一名选手参与全队击杀的百分比,被用于衡量一个选手的团队意识。[(击杀数 + 助攻数)/ 全队击杀数] * 100%
每分钟承受伤害
选手平均每分钟承受的来自敌方英雄的伤害。承受来自敌方英雄总伤害 / 比赛时长
承受伤害占比
选手承受来自敌方英雄的伤害占全队承受敌方英雄伤害的比重。(承受来自英雄总伤害 / 全队承受来自英雄总伤害)* 100%
每分钟输出
选手平均每分钟对敌方英雄造成的总伤害。对敌方英雄造成总伤害 / 比赛时长。
输出占比
选手对敌方英雄造成的伤害占全队对敌方英雄造成的伤害的比重。(对英雄造成总伤害 / 全队对英雄造成总伤害)* 100%
GPM
每分钟经济,选手比赛中每分钟获得的金钱。选手获得金钱总数 / 选手比赛总时长
CSPM
每分钟补刀,选手比赛中每分钟击杀的小兵及野怪数量。选手击杀小兵(及野怪)总数 / 选手比赛总时长