名次 | 选手 | 战队 | 位置 | 出场次数 | KDA | 参团率 | 场均击杀 | 单场最高击杀 | 场均死亡 | 单场最高死亡 | 场均助攻 | 单场最高助攻 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Cola | RYL | 上单 | 6 | 2.3 | 50.6% | 3.0 | 6 | 2.8 | 8 | 3.5 | 7 |
2 | InSec | RYL | 打野 | 6 | 4.3 | 72.7% | 2.0 | 4 | 2.2 | 4 | 7.3 | 17 |
3 | Corn | RYL | 中单 | 6 | 3.4 | 61.0% | 3.2 | 5 | 2.3 | 4 | 4.7 | 9 |
4 | Zero | RYL | 辅助 | 6 | 2.2 | 70.1% | 1.5 | 5 | 4.0 | 8 | 7.5 | 15 |
5 | NaMei | RYL | ADC | 6 | 3.1 | 68.8% | 3.2 | 7 | 2.8 | 6 | 5.7 | 11 |
6 | Sinkdream | Gamtee | 辅助 | 7 | 7.6 | 77.3% | 1.6 | 4 | 1.9 | 4 | 12.6 | 17 |
7 | Tale | Gamtee | ADC | 7 | 6.7 | 73.4% | 7.7 | 12 | 2.0 | 3 | 5.7 | 11 |
8 | Xiaohu | Gamtee | 中单 | 7 | 6.1 | 75.8% | 5.3 | 10 | 2.3 | 5 | 8.6 | 13 |
9 | letMe | Gamtee | 上单 | 7 | 6.9 | 59.4% | 1.6 | 6 | 1.6 | 4 | 9.3 | 20 |
10 | Gamtee | 打野 | 7 | 7.8 | 73.4% | 2.1 | 4 | 1.7 | 3 | 11.3 | 18 | |
11 | lovecd | M3 | 辅助 | 6 | 7.3 | 67.6% | 1.5 | 3 | 1.7 | 3 | 10.7 | 14 |
12 | raphael | M3 | 中单 | 3 | 2.8 | 37.3% | 2.0 | 2 | 2.7 | 3 | 5.3 | 8 |
13 | DreamS | M3 | 打野 | 1 | 5.0 | 60.0% | 0.0 | 0 | 3.0 | 3 | 15.0 | 15 |
14 | Candyseven | M3 | ADC | 1 | 6.0 | 72.0% | 11.0 | 11 | 3.0 | 3 | 7.0 | 7 |
15 | Smlz | M3 | ADC | 5 | 11.4 | 68.7% | 6.4 | 10 | 1.0 | 3 | 5.0 | 7 |
16 | Looper | M3 | 上单 | 6 | 8.4 | 54.6% | 2.3 | 5 | 1.2 | 3 | 7.5 | 18 |
17 | condi | M3 | 打野 | 5 | 30.0 | 72.3% | 2.4 | 5 | 0.4 | 1 | 9.6 | 11 |
18 | dade | M3 | 中单 | 6 | 3.2 | 56.5% | 5.0 | 10 | 3.2 | 6 | 5.2 | 11 |
19 | Ulcorn | KX | ADC | 3 | 1.5 | 63.2% | 2.0 | 4 | 2.7 | 4 | 2.0 | 2 |
20 | cyeol | KX | 中单 | 3 | 1.0 | 57.9% | 2.0 | 3 | 3.7 | 6 | 1.7 | 3 |
21 | W | KX | 辅助 | 3 | 0.7 | 52.6% | 0.3 | 1 | 4.7 | 7 | 3.0 | 7 |
22 | Riris | KX | 上单 | 3 | 0.6 | 63.2% | 0.7 | 1 | 6.3 | 11 | 3.3 | 5 |
23 | Deemo | KX | 打野 | 3 | 3.8 | 78.9% | 1.3 | 2 | 1.3 | 2 | 3.7 | 6 |
24 | KanE | EP | ADC | 1 | 1.3 | 69.2% | 1.0 | 1 | 7.0 | 7 | 8.0 | 8 |
25 | Drizzle | EP | 打野 | 7 | 4.5 | 81.1% | 2.7 | 6 | 2.4 | 5 | 8.3 | 19 |
26 | ZangAo | EP | ADC | 6 | 2.7 | 56.1% | 2.3 | 6 | 2.8 | 5 | 5.3 | 11 |
27 | raphael | EP | 中单 | 7 | 4.9 | 76.8% | 2.9 | 5 | 2.1 | 3 | 7.6 | 18 |
28 | x1u | EP | 辅助 | 7 | 4.9 | 71.6% | 1.4 | 3 | 2.0 | 4 | 8.3 | 17 |
29 | AmazingJ | EP | 上单 | 7 | 2.7 | 66.3% | 4.4 | 8 | 3.3 | 6 | 4.6 | 14 |
30 | YanSir | TT | 辅助 | 3 | 1.1 | 71.4% | 0.7 | 2 | 4.7 | 8 | 4.3 | 7 |
31 | iLlusioN | TT | 打野 | 3 | 1.3 | 42.9% | 0.7 | 1 | 2.3 | 4 | 2.3 | 3 |
32 | Profit | TT | 上单 | 3 | 1.4 | 52.4% | 1.3 | 3 | 2.7 | 4 | 2.3 | 3 |
33 | q1ushu1 | TT | ADC | 3 | 1.2 | 71.4% | 1.7 | 3 | 4.0 | 5 | 3.3 | 6 |
34 | Fly | TT | 中单 | 3 | 1.7 | 71.4% | 2.7 | 5 | 3.0 | 5 | 2.3 | 4 |
35 | qixiaoyin | AD Gaming | 打野 | 4 | 1.9 | 65.0% | 1.0 | 2 | 3.5 | 7 | 5.5 | 7 |
36 | Shine | AD Gaming | 辅助 | 4 | 2.1 | 72.5% | 0.5 | 1 | 3.5 | 8 | 6.8 | 11 |
37 | Ray | AD Gaming | 上单 | 4 | 2.5 | 75.0% | 2.8 | 5 | 3.0 | 5 | 4.8 | 7 |
38 | BaeMe | AD Gaming | 中单 | 4 | 4.0 | 80.0% | 2.2 | 6 | 2.0 | 5 | 5.8 | 8 |
39 | Jinjiao | AD Gaming | ADC | 4 | 1.8 | 77.5% | 3.5 | 7 | 4.2 | 6 | 4.2 | 8 |
40 | LoveEatpotato | LD | 上单 | 4 | 2.7 | 63.2% | 1.8 | 3 | 2.2 | 3 | 4.2 | 6 |
41 | Kabe | LD | ADC | 4 | 2.2 | 68.4% | 2.0 | 4 | 3.0 | 6 | 4.5 | 7 |
42 | Avoidless | LD | 打野 | 4 | 1.9 | 71.1% | 2.0 | 3 | 3.5 | 6 | 4.8 | 7 |
43 | PaSa | LD | 中单 | 4 | 1.3 | 50.0% | 3.8 | 6 | 3.8 | 6 | 1.0 | 2 |
44 | Southwind | LD | 辅助 | 4 | 1.8 | 65.8% | 0.0 | 0 | 3.5 | 5 | 6.2 | 9 |
45 | YanSir | YG | 辅助 | 3 | 1.1 | 71.4% | 0.7 | 2 | 4.7 | 8 | 4.3 | 7 |
46 | iLlusioN | YG | 打野 | 3 | 1.3 | 42.9% | 0.7 | 1 | 2.3 | 4 | 2.3 | 3 |
47 | Profit | YG | 上单 | 3 | 1.4 | 52.4% | 1.3 | 3 | 2.7 | 4 | 2.3 | 3 |
48 | q1ushu1 | YG | ADC | 3 | 1.2 | 71.4% | 1.7 | 3 | 4.0 | 5 | 3.3 | 6 |
49 | Fly | YG | 中单 | 3 | 1.7 | 71.4% | 2.7 | 5 | 3.0 | 5 | 2.3 | 4 |
名词解释
KDA
杀人(Kill)死亡(Death)助攻(Assist)按照一定公式计算出的一个数值,现被广泛用于衡量一下选手的整体表现。( K + A ) / D
参团率
一名选手参与全队击杀的百分比,被用于衡量一个选手的团队意识。[(击杀数 + 助攻数)/ 全队击杀数] * 100%
每分钟承受伤害
选手平均每分钟承受的来自敌方英雄的伤害。承受来自敌方英雄总伤害 / 比赛时长
承受伤害占比
选手承受来自敌方英雄的伤害占全队承受敌方英雄伤害的比重。(承受来自英雄总伤害 / 全队承受来自英雄总伤害)* 100%
每分钟输出
选手平均每分钟对敌方英雄造成的总伤害。对敌方英雄造成总伤害 / 比赛时长。
输出占比
选手对敌方英雄造成的伤害占全队对敌方英雄造成的伤害的比重。(对英雄造成总伤害 / 全队对英雄造成总伤害)* 100%
GPM
每分钟经济,选手比赛中每分钟获得的金钱。选手获得金钱总数 / 选手比赛总时长
CSPM
每分钟补刀,选手比赛中每分钟击杀的小兵及野怪数量。选手击杀小兵(及野怪)总数 / 选手比赛总时长