名次 | 选手 | 战队 | 位置 | 出场次数 | KDA | 参团率 | 场均击杀 | 单场最高击杀 | 场均死亡 | 单场最高死亡 | 场均助攻 | 单场最高助攻 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Edward | GMB | 辅助 | 9 | 3.0 | 73.7% | 0.9 | 2 | 2.7 | 5 | 7.2 | 14 |
2 | Diamondprox | GMB | 打野 | 9 | 3.8 | 76.8% | 1.6 | 4 | 2.2 | 5 | 6.9 | 11 |
3 | PvPStejos | GMB | 上单 | 9 | 3.1 | 62.6% | 1.6 | 3 | 2.2 | 5 | 5.3 | 13 |
4 | Kirrrra | GMB | 中单 | 9 | 3.0 | 65.7% | 2.3 | 6 | 2.4 | 6 | 4.9 | 9 |
5 | Lodik | GMB | ADC | 9 | 5.5 | 77.8% | 4.7 | 11 | 1.6 | 4 | 3.9 | 7 |
6 | SwordArt | FW | 辅助 | 3 | 8.0 | 74.4% | 0.3 | 1 | 1.3 | 2 | 10.3 | 11 |
7 | Maple | FW | 中单 | 3 | 13.5 | 62.8% | 1.7 | 3 | 0.7 | 1 | 7.3 | 9 |
8 | Betty | FW | ADC | 3 | 10.0 | 69.8% | 4.3 | 6 | 1.0 | 2 | 5.7 | 7 |
9 | Moojin | FW | 打野 | 3 | 11.0 | 76.7% | 4.3 | 6 | 1.0 | 2 | 6.7 | 11 |
10 | Hanabi | FW | 上单 | 3 | 8.0 | 55.8% | 3.7 | 5 | 1.0 | 3 | 4.3 | 7 |
11 | fabFabulous | SMB | 上单 | 10 | 3.1 | 59.0% | 3.3 | 7 | 3.0 | 7 | 5.9 | 14 |
12 | SnowFlower | SMB | 辅助 | 10 | 3.9 | 66.7% | 1.7 | 6 | 2.7 | 9 | 8.7 | 17 |
13 | ZeiTnot | SMB | ADC | 10 | 4.6 | 64.7% | 5.2 | 11 | 2.2 | 6 | 4.9 | 11 |
14 | GBM | SMB | 中单 | 10 | 3.5 | 62.2% | 3.7 | 12 | 2.8 | 10 | 6.0 | 10 |
15 | Stomaged | SMB | 打野 | 10 | 2.8 | 57.7% | 1.7 | 5 | 3.2 | 13 | 7.3 | 15 |
16 | Paz | PGM | 上单 | 6 | 2.5 | 54.9% | 2.0 | 5 | 1.8 | 3 | 2.7 | 6 |
17 | Ramune | PGM | 中单 | 6 | 1.9 | 41.2% | 1.3 | 2 | 1.8 | 3 | 2.2 | 4 |
18 | YUTORIMOYASI | PGM | ADC | 6 | 2.9 | 84.3% | 2.5 | 10 | 2.5 | 6 | 4.7 | 8 |
19 | Once | PGM | 打野 | 6 | 1.2 | 52.9% | 1.0 | 3 | 3.8 | 8 | 3.5 | 8 |
20 | Gaeng | PGM | 辅助 | 6 | 2.8 | 82.4% | 1.7 | 3 | 2.5 | 6 | 5.3 | 15 |
21 | Ranger | KBM | 打野 | 6 | 3.3 | 67.0% | 4.7 | 13 | 3.7 | 8 | 7.5 | 14 |
22 | dyNquedo | KBM | 中单 | 6 | 6.1 | 56.0% | 5.0 | 10 | 1.7 | 5 | 5.2 | 10 |
23 | Zantins | KBM | 上单 | 6 | 3.2 | 49.5% | 3.3 | 10 | 2.8 | 8 | 5.7 | 14 |
24 | Riyev | KBM | 辅助 | 6 | 3.5 | 67.9% | 0.5 | 1 | 3.5 | 5 | 11.8 | 30 |
25 | TitaN | KBM | ADC | 6 | 3.3 | 60.6% | 4.7 | 12 | 3.3 | 6 | 6.3 | 12 |
26 | Whitelotus | R7 | ADC | 5 | 3.8 | 74.2% | 3.2 | 5 | 2.4 | 5 | 6.0 | 12 |
27 | Jirall | R7 | 上单 | 5 | 3.4 | 54.8% | 2.4 | 6 | 2.0 | 5 | 4.4 | 10 |
28 | Oddie | R7 | 打野 | 5 | 3.5 | 72.6% | 1.8 | 4 | 2.6 | 5 | 7.2 | 13 |
29 | Seiya | R7 | 中单 | 5 | 6.8 | 66.1% | 4.0 | 10 | 1.2 | 2 | 4.2 | 7 |
30 | Genthix | R7 | 辅助 | 5 | 4.1 | 79.0% | 1.0 | 2 | 2.4 | 4 | 8.8 | 14 |
31 | Plugo | KLG | 中单 | 5 | 2.3 | 56.1% | 0.6 | 2 | 2.0 | 3 | 4.0 | 11 |
32 | Tierwulf | KLG | 打野 | 5 | 1.2 | 51.2% | 1.2 | 2 | 3.4 | 4 | 3.0 | 11 |
33 | Slow | KLG | 辅助 | 5 | 2.9 | 92.7% | 0.8 | 2 | 2.6 | 5 | 6.8 | 19 |
34 | Fix | KLG | ADC | 5 | 3.2 | 85.4% | 4.6 | 15 | 2.2 | 3 | 2.4 | 5 |
35 | NATE | KLG | 上单 | 5 | 1.5 | 36.6% | 1.0 | 3 | 2.0 | 3 | 2.0 | 4 |
36 | Triple | DW | 中单 | 6 | 3.1 | 63.0% | 2.5 | 4 | 1.8 | 4 | 3.2 | 5 |
37 | Chippys | DW | 上单 | 6 | 1.6 | 51.9% | 2.0 | 5 | 3.0 | 7 | 2.7 | 6 |
38 | Shernfire | DW | 打野 | 6 | 1.7 | 70.4% | 2.2 | 4 | 3.7 | 6 | 4.2 | 7 |
39 | k1ng | DW | ADC | 6 | 2.1 | 59.3% | 1.7 | 4 | 2.5 | 4 | 3.7 | 8 |
40 | Cupcake | DW | 辅助 | 6 | 1.9 | 64.8% | 0.7 | 2 | 3.0 | 6 | 5.2 | 9 |
41 | G4 | ASC | 中单 | 6 | 2.6 | 72.6% | 1.5 | 4 | 3.3 | 6 | 7.3 | 11 |
42 | Lloyd | ASC | ADC | 6 | 3.2 | 79.5% | 4.5 | 7 | 3.0 | 6 | 5.2 | 10 |
43 | Rockky | ASC | 上单 | 6 | 2.8 | 60.3% | 2.0 | 5 | 2.7 | 4 | 5.3 | 9 |
44 | INTRESO | ASC | 打野 | 6 | 3.9 | 75.3% | 3.0 | 4 | 2.3 | 5 | 6.2 | 11 |
45 | rich | ASC | 辅助 | 6 | 3.0 | 84.9% | 1.2 | 3 | 3.5 | 6 | 9.2 | 13 |
46 | RonOP | EVS | 辅助 | 4 | 3.5 | 60.9% | 0.8 | 2 | 2.8 | 5 | 9.0 | 14 |
47 | Stark | EVS | 上单 | 4 | 5.2 | 73.4% | 2.8 | 7 | 2.2 | 3 | 9.0 | 15 |
48 | Slay | EVS | ADC | 4 | 2.8 | 43.8% | 3.2 | 6 | 2.5 | 5 | 3.8 | 7 |
49 | Yijin | EVS | 打野 | 4 | 5.8 | 71.9% | 4.8 | 10 | 2.0 | 3 | 6.8 | 10 |
50 | Warzone | EVS | 中单 | 4 | 4.5 | 56.2% | 4.5 | 7 | 2.0 | 3 | 4.5 | 8 |
名词解释
KDA
杀人(Kill)死亡(Death)助攻(Assist)按照一定公式计算出的一个数值,现被广泛用于衡量一下选手的整体表现。( K + A ) / D
参团率
一名选手参与全队击杀的百分比,被用于衡量一个选手的团队意识。[(击杀数 + 助攻数)/ 全队击杀数] * 100%
每分钟承受伤害
选手平均每分钟承受的来自敌方英雄的伤害。承受来自敌方英雄总伤害 / 比赛时长
承受伤害占比
选手承受来自敌方英雄的伤害占全队承受敌方英雄伤害的比重。(承受来自英雄总伤害 / 全队承受来自英雄总伤害)* 100%
每分钟输出
选手平均每分钟对敌方英雄造成的总伤害。对敌方英雄造成总伤害 / 比赛时长。
输出占比
选手对敌方英雄造成的伤害占全队对敌方英雄造成的伤害的比重。(对英雄造成总伤害 / 全队对英雄造成总伤害)* 100%
GPM
每分钟经济,选手比赛中每分钟获得的金钱。选手获得金钱总数 / 选手比赛总时长
CSPM
每分钟补刀,选手比赛中每分钟击杀的小兵及野怪数量。选手击杀小兵(及野怪)总数 / 选手比赛总时长