名次 | 选手 | 战队 | 位置 | 出场次数 | KDA | 参团率 | 场均击杀 | 单场最高击杀 | 场均死亡 | 单场最高死亡 | 场均助攻 | 单场最高助攻 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Xmithie | TL | 打野 | 3 | 3.8 | 63.0% | 1.7 | 2 | 3.0 | 4 | 9.7 | 12 |
2 | Jensen | TL | 中单 | 3 | 5.3 | 68.5% | 6.3 | 9 | 2.3 | 3 | 6.0 | 7 |
3 | Doublelift | TL | ADC | 3 | 6.5 | 72.2% | 4.0 | 6 | 2.0 | 4 | 9.0 | 12 |
4 | CoreJJ | TL | 辅助 | 3 | 4.9 | 72.2% | 1.3 | 3 | 2.7 | 5 | 11.7 | 13 |
5 | Impact | TL | 上单 | 3 | 5.7 | 74.1% | 4.7 | 5 | 2.3 | 3 | 8.7 | 10 |
6 | Betty | FW | ADC | 4 | 6.1 | 67.2% | 4.5 | 7 | 1.8 | 5 | 6.2 | 11 |
7 | Hanabi | FW | 上单 | 4 | 8.8 | 54.7% | 4.2 | 9 | 1.0 | 3 | 4.5 | 5 |
8 | ShiauC | FW | 辅助 | 4 | 7.8 | 73.4% | 1.2 | 3 | 1.5 | 2 | 10.5 | 15 |
9 | Rather | FW | 中单 | 4 | 6.5 | 60.9% | 1.8 | 3 | 1.5 | 3 | 8.0 | 12 |
10 | Bugi | FW | 打野 | 4 | 6.5 | 60.9% | 4.2 | 7 | 1.5 | 4 | 5.5 | 6 |
11 | Envy | ITZ | 中单 | 6 | 1.8 | 51.2% | 2.0 | 8 | 2.0 | 3 | 1.7 | 3 |
12 | Shini | ITZ | 打野 | 6 | 1.6 | 72.1% | 1.8 | 3 | 3.3 | 4 | 3.3 | 5 |
13 | Tay | ITZ | 上单 | 6 | 1.5 | 58.1% | 2.2 | 4 | 2.8 | 4 | 2.0 | 6 |
14 | RedBert | ITZ | 辅助 | 6 | 1.6 | 53.5% | 0.5 | 1 | 2.3 | 4 | 3.3 | 8 |
15 | Mills | ITZ | ADC | 6 | 1.2 | 48.8% | 0.7 | 2 | 2.8 | 4 | 2.8 | 9 |
16 | SaNTaS | VEG | 辅助 | 15 | 2.1 | 58.6% | 1.0 | 5 | 3.1 | 7 | 5.6 | 11 |
17 | BOSS | VEG | 上单 | 15 | 2.1 | 50.9% | 2.1 | 5 | 2.7 | 7 | 3.6 | 11 |
18 | AHaHaCiK | VEG | 打野 | 15 | 3.1 | 67.5% | 2.5 | 6 | 2.5 | 7 | 5.1 | 12 |
19 | Nomanz | VEG | 中单 | 15 | 3.4 | 62.1% | 3.3 | 8 | 2.1 | 7 | 3.7 | 9 |
20 | Gadget | VEG | ADC | 15 | 1.9 | 55.0% | 2.3 | 6 | 3.2 | 7 | 3.9 | 10 |
21 | Steal | DFM | 打野 | 6 | 3.1 | 70.5% | 1.3 | 3 | 2.3 | 4 | 5.8 | 11 |
22 | Ceros | DFM | 中单 | 6 | 4.1 | 54.1% | 1.8 | 4 | 1.3 | 3 | 3.7 | 6 |
23 | Yutapon | DFM | ADC | 6 | 4.0 | 65.6% | 3.0 | 8 | 1.7 | 5 | 3.7 | 6 |
24 | Evi | DFM | 上单 | 6 | 5.4 | 62.3% | 3.5 | 5 | 1.2 | 4 | 2.8 | 6 |
25 | Gaeng | DFM | 辅助 | 6 | 5.8 | 75.4% | 0.5 | 1 | 1.3 | 3 | 7.2 | 10 |
26 | Warangelus | ISG | ADC | 6 | 2.8 | 54.7% | 4.0 | 10 | 2.8 | 6 | 3.8 | 10 |
27 | Oddie | ISG | 打野 | 6 | 2.7 | 68.6% | 2.3 | 4 | 3.7 | 7 | 7.5 | 17 |
28 | Seiya | ISG | 中单 | 6 | 2.3 | 64.0% | 3.8 | 13 | 4.0 | 6 | 5.3 | 10 |
29 | Buggax | ISG | 上单 | 6 | 1.6 | 34.9% | 3.0 | 8 | 3.2 | 5 | 2.0 | 7 |
30 | Slow | ISG | 辅助 | 6 | 2.3 | 66.3% | 1.2 | 2 | 4.2 | 7 | 8.3 | 24 |
31 | Kirei | FB | 打野 | 7 | 3.2 | 74.6% | 4.0 | 6 | 4.4 | 8 | 10.3 | 21 |
32 | Japone | FB | 辅助 | 5 | 2.7 | 62.0% | 1.0 | 3 | 4.2 | 7 | 10.4 | 17 |
33 | Ruin | FB | 上单 | 7 | 2.7 | 55.2% | 5.6 | 12 | 3.9 | 8 | 5.0 | 8 |
34 | Bolulu | FB | 中单 | 7 | 3.7 | 68.7% | 4.1 | 13 | 3.6 | 7 | 9.0 | 14 |
35 | Ellam | FB | ADC | 7 | 4.2 | 59.0% | 4.3 | 10 | 2.7 | 5 | 7.0 | 13 |
36 | Only35 | FB | 辅助 | 2 | 2.9 | 69.0% | 1.5 | 2 | 5.0 | 9 | 13.0 | 18 |
37 | Naul | VKE | 中单 | 15 | 5.1 | 58.6% | 4.1 | 8 | 2.0 | 4 | 6.1 | 12 |
38 | BigKoro | VKE | ADC | 15 | 4.8 | 62.1% | 4.9 | 9 | 2.3 | 6 | 5.9 | 12 |
39 | Palette | VKE | 辅助 | 15 | 3.5 | 66.3% | 1.0 | 3 | 3.3 | 6 | 10.5 | 23 |
40 | Zeros | VKE | 上单 | 15 | 2.4 | 57.5% | 4.3 | 10 | 4.2 | 10 | 5.7 | 11 |
41 | Meliodas | VKE | 打野 | 15 | 4.2 | 69.0% | 3.1 | 9 | 2.9 | 6 | 8.9 | 19 |
42 | G4 | MG | 中单 | 6 | 4.0 | 76.2% | 4.2 | 11 | 2.0 | 5 | 3.8 | 6 |
43 | Lloyd | MG | ADC | 6 | 2.8 | 54.0% | 2.5 | 6 | 2.0 | 3 | 3.2 | 7 |
44 | Rockky | MG | 上单 | 6 | 3.0 | 47.6% | 1.3 | 3 | 1.7 | 3 | 3.7 | 10 |
45 | PoP | MG | 辅助 | 6 | 5.3 | 76.2% | 0.7 | 2 | 1.5 | 3 | 7.3 | 15 |
46 | Jjun | MG | 打野 | 6 | 2.9 | 73.0% | 1.8 | 4 | 2.7 | 4 | 5.8 | 13 |
47 | Mimic | BMR | 上单 | 6 | 1.8 | 46.5% | 2.7 | 5 | 4.2 | 8 | 5.0 | 10 |
48 | FBI | BMR | ADC | 6 | 3.1 | 65.7% | 6.2 | 11 | 3.5 | 6 | 4.7 | 9 |
49 | Rogue | BMR | 辅助 | 6 | 2.8 | 68.7% | 1.3 | 3 | 4.0 | 5 | 10.0 | 14 |
50 | BalKhan | BMR | 打野 | 6 | 2.1 | 61.6% | 2.3 | 4 | 4.8 | 7 | 7.8 | 14 |
51 | ry0ma | BMR | 中单 | 6 | 2.5 | 54.5% | 4.0 | 9 | 3.7 | 6 | 5.0 | 8 |
名词解释
KDA
杀人(Kill)死亡(Death)助攻(Assist)按照一定公式计算出的一个数值,现被广泛用于衡量一下选手的整体表现。( K + A ) / D
参团率
一名选手参与全队击杀的百分比,被用于衡量一个选手的团队意识。[(击杀数 + 助攻数)/ 全队击杀数] * 100%
每分钟承受伤害
选手平均每分钟承受的来自敌方英雄的伤害。承受来自敌方英雄总伤害 / 比赛时长
承受伤害占比
选手承受来自敌方英雄的伤害占全队承受敌方英雄伤害的比重。(承受来自英雄总伤害 / 全队承受来自英雄总伤害)* 100%
每分钟输出
选手平均每分钟对敌方英雄造成的总伤害。对敌方英雄造成总伤害 / 比赛时长。
输出占比
选手对敌方英雄造成的伤害占全队对敌方英雄造成的伤害的比重。(对英雄造成总伤害 / 全队对英雄造成总伤害)* 100%
GPM
每分钟经济,选手比赛中每分钟获得的金钱。选手获得金钱总数 / 选手比赛总时长
CSPM
每分钟补刀,选手比赛中每分钟击杀的小兵及野怪数量。选手击杀小兵(及野怪)总数 / 选手比赛总时长