名次 | 选手 | 战队 | 位置 | 出场次数 | KDA | 参团率 | 场均击杀 | 单场最高击杀 | 场均死亡 | 单场最高死亡 | 场均助攻 | 单场最高助攻 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Whitelotus | INF | ADC | 18 | 5.1 | 75.1% | 3.3 | 10 | 1.7 | 4 | 5.2 | 11 |
2 | Cotopaco | INF | 中单 | 18 | 2.7 | 59.5% | 3.1 | 10 | 2.6 | 5 | 3.7 | 10 |
3 | Genthix | INF | 辅助 | 18 | 4.0 | 70.2% | 1.1 | 3 | 2.0 | 5 | 6.9 | 14 |
4 | SolidSnake | INF | 打野 | 18 | 4.3 | 67.8% | 1.6 | 5 | 1.8 | 4 | 6.1 | 13 |
5 | Straight | INF | 上单 | 16 | 3.3 | 51.6% | 2.3 | 8 | 1.9 | 5 | 3.9 | 14 |
6 | Pillo | INF | 上单 | 2 | 2.2 | 69.2% | 2.5 | 5 | 2.0 | 3 | 2.0 | 4 |
7 | Leza | R7 | 中单 | 2 | 1.9 | 61.9% | 2.5 | 3 | 3.5 | 4 | 4.0 | 4 |
8 | Leza | R7 | ADC | 30 | 3.5 | 66.8% | 2.9 | 12 | 2.0 | 4 | 4.2 | 12 |
9 | Acce | R7 | 上单 | 32 | 3.3 | 63.5% | 2.1 | 8 | 2.1 | 7 | 4.7 | 14 |
10 | MarioMe | R7 | ADC | 2 | 1.2 | 47.6% | 1.0 | 1 | 4.0 | 4 | 4.0 | 6 |
11 | Josedeodo | R7 | 打野 | 32 | 6.7 | 76.5% | 2.5 | 9 | 1.2 | 5 | 5.6 | 13 |
12 | Shadow | R7 | 辅助 | 32 | 4.4 | 68.5% | 0.6 | 3 | 1.7 | 4 | 6.7 | 15 |
13 | Aloned | R7 | 中单 | 30 | 3.7 | 66.1% | 2.6 | 8 | 1.9 | 4 | 4.4 | 13 |
14 | Renn | XTN | 中单 | 14 | 3.3 | 69.7% | 2.9 | 10 | 2.4 | 5 | 4.8 | 12 |
15 | Unforgiven | XTN | 打野 | 14 | 3.2 | 78.1% | 2.4 | 8 | 2.7 | 7 | 6.2 | 17 |
16 | Shu Hari | XTN | 辅助 | 14 | 2.7 | 74.2% | 1.1 | 3 | 3.0 | 5 | 7.1 | 16 |
17 | Mayhem | XTN | 上单 | 14 | 1.6 | 44.5% | 1.9 | 4 | 3.0 | 6 | 3.1 | 8 |
18 | Kz | XTN | ADC | 14 | 3.2 | 75.5% | 2.8 | 7 | 2.6 | 6 | 5.6 | 12 |
19 | Nobody | FG | ADC | 14 | 2.5 | 78.7% | 2.7 | 9 | 2.1 | 5 | 2.6 | 7 |
20 | Baula | FG | 辅助 | 14 | 4.2 | 79.8% | 0.3 | 1 | 1.3 | 4 | 5.1 | 12 |
21 | Emp | FG | 中单 | 14 | 2.4 | 58.5% | 1.9 | 6 | 1.6 | 4 | 2.1 | 6 |
22 | Zerito | FG | 上单 | 14 | 1.7 | 63.8% | 1.3 | 5 | 2.5 | 5 | 3.0 | 8 |
23 | Dragonmin | FG | 打野 | 13 | 2.1 | 61.5% | 0.5 | 2 | 2.1 | 6 | 3.8 | 9 |
24 | Fengx | FG | 打野 | 1 | 0.8 | 100.0% | 2.0 | 2 | 4.0 | 4 | 1.0 | 1 |
25 | Warangelus | ISG | ADC | 22 | 5.0 | 69.0% | 3.7 | 10 | 1.7 | 6 | 5.0 | 20 |
26 | Jirall | ISG | 上单 | 22 | 4.5 | 54.2% | 2.2 | 6 | 1.5 | 5 | 4.6 | 19 |
27 | Oddie | ISG | 打野 | 22 | 7.0 | 70.8% | 2.3 | 6 | 1.3 | 3 | 6.6 | 17 |
28 | Seiya | ISG | 中单 | 22 | 7.9 | 65.7% | 3.4 | 11 | 1.0 | 3 | 4.9 | 15 |
29 | Slow | ISG | 辅助 | 22 | 3.4 | 74.0% | 1.0 | 6 | 2.8 | 7 | 8.3 | 20 |
30 | IceBox | AZU | 上单 | 23 | 2.3 | 56.0% | 1.8 | 5 | 2.2 | 6 | 3.2 | 7 |
31 | cody | AZU | 中单 | 23 | 2.1 | 63.8% | 2.3 | 6 | 2.8 | 6 | 3.4 | 11 |
32 | KreshtDoo | AZU | ADC | 23 | 3.2 | 61.4% | 2.1 | 6 | 1.7 | 4 | 3.4 | 9 |
33 | N N | AZU | 打野 | 5 | 2.3 | 65.2% | 2.2 | 4 | 2.6 | 4 | 3.8 | 9 |
34 | Xypherz | AZU | 打野 | 18 | 1.9 | 60.9% | 1.6 | 6 | 2.8 | 7 | 3.8 | 13 |
35 | Tyr | AZU | 辅助 | 23 | 1.8 | 57.0% | 1.0 | 5 | 2.9 | 7 | 4.2 | 12 |
36 | Newbie | AK | 辅助 | 23 | 6.8 | 74.7% | 0.8 | 3 | 1.3 | 5 | 8.0 | 15 |
37 | Jisu | AK | 上单 | 23 | 3.2 | 67.0% | 2.6 | 5 | 2.5 | 7 | 5.4 | 13 |
38 | Alive | AK | 中单 | 1 | 0.8 | 28.6% | 2.0 | 2 | 5.0 | 5 | 2.0 | 2 |
39 | Alive | AK | ADC | 20 | 2.8 | 70.2% | 3.5 | 11 | 3.0 | 8 | 4.8 | 9 |
40 | Pancake | AK | 打野 | 3 | 23.0 | 53.5% | 1.7 | 2 | 0.3 | 1 | 6.0 | 7 |
41 | Pancake | AK | 中单 | 2 | 1.5 | 47.4% | 1.0 | 2 | 3.0 | 4 | 3.5 | 6 |
42 | Pancake | AK | ADC | 3 | 24.0 | 68.6% | 2.7 | 3 | 0.3 | 1 | 5.3 | 8 |
43 | Grell | AK | 打野 | 20 | 3.3 | 71.3% | 2.2 | 8 | 2.5 | 7 | 6.0 | 14 |
44 | Kiefer | AK | 中单 | 20 | 4.5 | 64.2% | 3.1 | 7 | 1.7 | 6 | 4.5 | 11 |
45 | PIX | 打野 | 14 | 2.0 | 79.8% | 1.9 | 5 | 2.9 | 6 | 3.8 | 9 | |
46 | Jauny | PIX | 上单 | 14 | 2.6 | 67.7% | 1.8 | 5 | 1.9 | 5 | 3.0 | 7 |
47 | TopLop | PIX | 中单 | 14 | 2.6 | 73.7% | 2.1 | 7 | 2.0 | 5 | 3.1 | 7 |
48 | Crecre | PIX | 辅助 | 14 | 2.7 | 69.7% | 0.4 | 2 | 1.9 | 5 | 4.6 | 12 |
49 | Gavotto | PIX | ADC | 14 | 2.2 | 59.6% | 1.0 | 4 | 1.9 | 5 | 3.2 | 8 |
名词解释
KDA
杀人(Kill)死亡(Death)助攻(Assist)按照一定公式计算出的一个数值,现被广泛用于衡量一下选手的整体表现。( K + A ) / D
参团率
一名选手参与全队击杀的百分比,被用于衡量一个选手的团队意识。[(击杀数 + 助攻数)/ 全队击杀数] * 100%
每分钟承受伤害
选手平均每分钟承受的来自敌方英雄的伤害。承受来自敌方英雄总伤害 / 比赛时长
承受伤害占比
选手承受来自敌方英雄的伤害占全队承受敌方英雄伤害的比重。(承受来自英雄总伤害 / 全队承受来自英雄总伤害)* 100%
每分钟输出
选手平均每分钟对敌方英雄造成的总伤害。对敌方英雄造成总伤害 / 比赛时长。
输出占比
选手对敌方英雄造成的伤害占全队对敌方英雄造成的伤害的比重。(对英雄造成总伤害 / 全队对英雄造成总伤害)* 100%
GPM
每分钟经济,选手比赛中每分钟获得的金钱。选手获得金钱总数 / 选手比赛总时长
CSPM
每分钟补刀,选手比赛中每分钟击杀的小兵及野怪数量。选手击杀小兵(及野怪)总数 / 选手比赛总时长