名次 | 选手 | 战队 | 出场次数 | KDA | 参团率 | 场均击杀 | 单场最高击杀 | 场均死亡 | 单场最高死亡 | 场均助攻 | 单场最高助攻 |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Ori | VG | 10 | 6.6 | 68.4% | 7.8 | 12 | 3.0 | 10 | 11.9 | 15 |
2 | Paparazi灬 | VG | 10 | 8.2 | 65.6% | 8.8 | 19 | 2.3 | 6 | 10.1 | 19 |
3 | Fade | VG | 10 | 5.3 | 75.3% | 4.7 | 10 | 4.1 | 10 | 17.0 | 27 |
4 | Dy | VG | 10 | 4.3 | 67.4% | 2.7 | 9 | 4.5 | 9 | 16.7 | 24 |
5 | Yang | VG | 10 | 5.1 | 67.0% | 4.8 | 9 | 3.8 | 12 | 14.5 | 21 |
6 | JerAx | OG | 8 | 2.9 | 68.4% | 3.4 | 9 | 6.4 | 11 | 15.0 | 32 |
7 | ILTW | OG | 8 | 3.5 | 65.6% | 7.0 | 15 | 5.0 | 9 | 10.6 | 18 |
8 | N0tail | OG | 8 | 1.9 | 55.8% | 2.6 | 6 | 7.9 | 11 | 12.4 | 25 |
9 | Topson | OG | 8 | 4.0 | 73.5% | 8.6 | 19 | 5.0 | 9 | 11.1 | 21 |
10 | 7ckngMad | OG | 8 | 4.8 | 69.8% | 5.2 | 9 | 3.9 | 7 | 13.5 | 26 |
11 | Mirai-hen | BOOM | 5 | 3.0 | 64.7% | 6.6 | 9 | 5.0 | 7 | 8.4 | 13 |
12 | Jhocam | BOOM | 5 | 1.6 | 62.1% | 3.8 | 5 | 9.2 | 12 | 10.6 | 15 |
13 | Fbz | BOOM | 5 | 2.2 | 65.5% | 2.6 | 4 | 6.8 | 13 | 12.6 | 16 |
14 | pinkerton | BOOM | 5 | 2.0 | 60.3% | 2.4 | 5 | 7.0 | 12 | 11.6 | 16 |
15 | Fervian | BOOM | 5 | 3.9 | 61.2% | 7.8 | 12 | 3.6 | 7 | 6.4 | 14 |
16 | Monet | RNG | 5 | 2.9 | 65.6% | 7.0 | 12 | 5.8 | 13 | 9.8 | 20 |
17 | Setsu | RNG | 5 | 3.6 | 73.4% | 8.8 | 18 | 5.2 | 10 | 10.0 | 17 |
18 | - ah fu - | RNG | 5 | 1.9 | 61.7% | 3.0 | 7 | 8.2 | 13 | 12.8 | 21 |
19 | LaNm | RNG | 5 | 2.4 | 71.9% | 2.2 | 5 | 7.8 | 14 | 16.2 | 29 |
20 | 按F键进入坦克 | RNG | 5 | 2.2 | 55.5% | 4.6 | 9 | 6.4 | 10 | 9.6 | 16 |
21 | Ryoya | FP | 8 | 3.7 | 68.4% | 6.2 | 13 | 4.5 | 7 | 10.2 | 24 |
22 | FLee | FP | 8 | 3.0 | 63.2% | 3.1 | 9 | 5.0 | 10 | 12.1 | 27 |
23 | Lelis | FP | 8 | 4.0 | 73.1% | 3.2 | 6 | 4.4 | 8 | 14.4 | 32 |
24 | EternaLEnVy | FP | 8 | 3.7 | 71.0% | 6.2 | 20 | 4.6 | 10 | 10.9 | 25 |
25 | Sneyking | FP | 8 | 3.4 | 75.1% | 5.2 | 11 | 5.4 | 9 | 12.9 | 30 |
26 | Fng | Gambit | 12 | 2.7 | 63.0% | 3.4 | 9 | 5.3 | 10 | 10.8 | 21 |
27 | Afterlife | Gambit | 12 | 4.0 | 64.4% | 3.3 | 7 | 3.7 | 8 | 11.2 | 23 |
28 | fn | Gambit | 12 | 4.5 | 65.2% | 7.3 | 18 | 3.2 | 6 | 7.3 | 16 |
29 | Daxak | Gambit | 12 | 6.9 | 58.9% | 5.5 | 12 | 1.9 | 4 | 7.8 | 18 |
30 | Immersion | Gambit | 12 | 2.4 | 71.1% | 2.9 | 8 | 6.8 | 14 | 13.1 | 24 |
31 | Scofield | D Boys | 7 | 2.2 | 68.2% | 3.1 | 8 | 6.7 | 9 | 11.9 | 26 |
32 | Accelgd | D Boys | 7 | 1.8 | 64.9% | 3.0 | 6 | 8.1 | 12 | 11.3 | 28 |
33 | Squadra Esecuzioni | D Boys | 5 | 3.5 | 58.8% | 7.2 | 12 | 3.8 | 7 | 6.2 | 16 |
34 | log{15}(58.09475) | D Boys | 2 | 2.3 | 57.5% | 3.5 | 6 | 5.0 | 7 | 8.0 | 11 |
35 | J e i m a r i | D Boys | 2 | 2.7 | 75.0% | 4.5 | 6 | 5.5 | 6 | 10.5 | 11 |
36 | g h i a c c i o | D Boys | 2 | 1.9 | 47.5% | 3.5 | 4 | 5.0 | 6 | 6.0 | 9 |
37 | log{15}(58.09475) | D Boys | 5 | 2.8 | 64.9% | 4.0 | 7 | 5.2 | 8 | 10.8 | 24 |
38 | J e i m a r i | D Boys | 5 | 5.6 | 69.3% | 6.4 | 15 | 2.8 | 5 | 9.4 | 20 |
39 | Vanskor | gOLD | 11 | 2.2 | 63.9% | 2.4 | 7 | 7.4 | 12 | 13.7 | 26 |
40 | velheor | gOLD | 11 | 2.8 | 73.6% | 5.5 | 9 | 6.7 | 10 | 13.1 | 26 |
41 | IllidanSTR SF46 | gOLD | 11 | 3.5 | 65.0% | 6.7 | 14 | 4.6 | 10 | 9.6 | 13 |
42 | G | gOLD | 11 | 4.0 | 65.7% | 6.3 | 11 | 4.2 | 8 | 10.3 | 20 |
43 | 633 | gOLD | 11 | 3.5 | 72.6% | 4.4 | 7 | 5.2 | 9 | 13.9 | 22 |
44 | Sakuta Azusagawa | 1 | 12.0 | 0.0% | 3.0 | 3 | 1.0 | 1 | 9.0 | 9 | |
45 | SHORT AND CONCISE | 1 | 9.0 | 0.0% | 8.0 | 8 | 2.0 | 2 | 10.0 | 10 | |
46 | Magaling Sa Kama | 1 | 14.0 | 0.0% | 2.0 | 2 | 1.0 | 1 | 12.0 | 12 | |
47 | 123 | 1 | 3.7 | 0.0% | 2.0 | 2 | 3.0 | 3 | 9.0 | 9 | |
48 | Джимми Две куртки | 3 | 2.7 | 60.8% | 0.7 | 1 | 6.0 | 11 | 15.3 | 25 | |
49 | Perfection of light | 3 | 5.3 | 60.8% | 8.7 | 13 | 3.0 | 6 | 7.3 | 12 | |
50 | 633 | 3 | 4.1 | 73.4% | 4.7 | 7 | 4.7 | 6 | 14.7 | 19 | |
51 | GGGGGGGGGGGGG | 3 | 4.4 | 72.2% | 7.0 | 10 | 4.3 | 8 | 12.0 | 20 | |
52 | My life | 3 | 3.8 | 82.3% | 5.3 | 9 | 5.7 | 9 | 16.3 | 23 |
名词解释
KDA
杀人(Kill)死亡(Death)助攻(Assist)按照一定公式计算出的一个数值,现被广泛用于衡量一下选手的整体表现。( K + A ) / D
参团率
一名选手参与全队击杀的百分比,被用于衡量一个选手的团队意识。[(击杀数 + 助攻数)/ 全队击杀数] * 100%
经验占比
选手获得的经验占队伍获得经验总量的比重。(选手获得的经验总量 / 队伍获得的经验总量) * 100%
每分钟输出
选手平均每分钟对敌方英雄造成的总伤害。对敌方英雄造成总伤害 / 比赛时长。
输出占比
选手对敌方英雄造成的伤害占全队对敌方英雄造成的伤害的比重。(对英雄造成总伤害 / 全队对英雄造成总伤害)* 100%
GPM
每分钟经济,选手比赛中每分钟获得的金钱。选手获得金钱总数 / 选手比赛总时长
CSPM
每分钟补刀,选手比赛中每分钟击杀的小兵数量。选手击杀小兵总数 / 选手比赛总时长